Firebird Mirror Image Wizard Guide

Firebird Mirror Images Solo Push

Introduction

Firebird's Finery has been one of the weakest and most clunky sets in the game for quite some time, having to juggle between three Fire abilities to benefit from its set bonuses. Comically enough, the strongest Firebird build iterations have been using non-Fire abilities! Yet, Firebird's Finery had its glory days of dominating the META as a Trash Killer from Season 12 to 15 using Meteor Star Pact alongside channeling multipliers like Deathwish.

Patch 2.7.0 and Season 23, however, brought us a complete rework of this set. Firebird's Finery always had a strong fantasy around the Phoenix theme with the (2) Bonus "rising from the ashes" cheat death and the Fire element with an Ignite DoT.

But this new rework created a specific playstyle based around channeling Disintegrate to Ignite monsters and build Combustion stacks with the (4) Bonus. These stacks are then used to buff our Ignite DoT when hitting monsters with another Fire ability, on top of reducing our Teleport Cooldown.

This, however, comes at the price of not being able to benefit from the best way to scale our damage in density: Area Damage (AD) does not work with the Ignite DoT! As a result, we stack Cooldown Reduction and use Pets to maximize our hit count and the resulting Ignite DoT ticks. To get as many (6) Bonus Ignite procs as possible, this iteration utilizes Deathwish in conjunction with Mirror Images casting Flame Blades for us. Let's get into it!

High DPS ✔
Unique Playstyle ✔
Fast Paced Gameplay ✔
Easy to Get Starter Gear ✔

❌ Frustrating Pet AI
❌ Channeling Playstyle
❌ Scales Poorly with Density
Vulnerable to Crowd Control


Core Setup

Core Item Build

Items

  • The Firebird's Finery set provides 80% damage reduction to our character as well as a 5,000% damage multiplier and the central Ignite DoT mechanic.
  • Deathwish is a staple for any channeling Wizard build, providing us with a 325% separate damage multiplier.
  • Orb of Infinite Depth grants us a massive 80% damage reduction and a 40% separate damage multiplier when using Explosive Blast.
  • Ring of Royal Grandeur allows us to complement Firebird's Finery with other sets such as Aughild's Authority and Captain Crimson's Trimmings.
  • Captain Crimson's Trimmings provides us with 20% Cooldown Reduction and grants us damage and toughness based on our CDR and RCR.
  • Jewelry Slots offer several options: Endless Walk and Convention of Elements are commonly used in push meanwhile the combination of Squirt's Necklace and Focus & Restraint can be used at higher paragon or for speed runs for more damage.





Global Stat Priorities
You want to stack damage stats wherever possible, especially Critical Hit Chance and Damage as well as Fire Damage. Area Damage is useless in this build (and actively avoided in groups including in Paragon Points). As this build only deals damage with Firebird's Finery (6) Bonus Ignite procs, Cooldown Reduction is our most important stat by a long shot in order to maximize Captain Crimson's Trimmings (3) Bonus. It is mandatory to get 4 Arcane Power on Critical Hit (APoC) on your Off-Hand in order to keep channeling Disintegrate for Deathwish, especially for Rift Guardian fights.

For toughness, we prioritize Vitality and Life % as Mirror Images HP pool is based on our HP pool. This is why we aim for around 1 million HP in Greater Rift Solo Push. The next priority would be Armor, mainly in Chest and Pants sockets using Flawless Royal Ruby if you feel too squishy.

Crowd Control Reduction is an incredibly valuable secondary Affix to roll on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control effects and mitigating these will ease up our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Firebird's Finery set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Firebird's Finery set
  2. Etched Sigil and Orb of Infinite Depth
  3. Ranslor's Folly and Nemesis Bracers
  4. Goldwrap
  5. Obsidian Ring of the Zodiac and Rechel's Ring of Larceny
  6. The Compass Rose, Convention of Elements, Focus & Restraint for other variants

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Create a level 1 Demon Hunter and upgrade Swords to get In-Geom
  2. Create a level 1 Witch Doctor and upgrade Maces to get Echoing Fury
  3. Rings to get Obsidian Ring of the Zodiac and Rechel's Ring of Larceny
  4. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Aughild's Authority, Sage's Journey and Cain's Destiny

6. There is one final required piece that is difficult to acquire, The Traveler's Pledge. With amulets being so expensive to gamble and craft, we'll have to search for it to drop in Nephalem and Greater Rifts. The biggest hint is to party up with other players and kindly ask them to drop any duplicates they find.

Item Stat Priorities

SLOTITEMSTAT PRIORITY
Main-HandDeathwish
Echoing Fury
In-Geom (Cubed)
1. Damage Range
2. Socket Ramaladnis Gift
3. Cooldown Reduction
4. Damage %
5. Elite Damage
6. Intelligence
Ideally, you want a Cold or Lightning Damage Range in order to get an additional stack of Elemental Exposure.
Off-HandOrb of Infinite Depth
Etched Sigil
Firebird's Eye
1. Arcane Power on Critical Hit
2. Critical Hit Chance
3. Cooldown Reduction
4. Elite Damage
5. Intelligence
HelmFirebirds Plume1. Critical Hit Chance
2. Intelligence
3. Vitality
4. Socket
GlovesFirebirds Talons
Tasker and Theo (Cubed)
1. Critical Hit Chance
2. Critical Hit Damage
3. Cooldown Reduction
4. Intelligence
ShouldersFirebirds Pinions
Aughild's Power (Crafted)
Mantle of Channeling (Cubed)
1. Cooldown Reduction
2. Intelligence
3. Vitality
4. Life %
5. Resource Cost Reduction
Chest Firebirds Breast
Aughild's Rule (Crafted)
1. Sockets Flawless Royal Topaz
2. Intelligence
3. Vitality
4. Life %
5. Elite Damage Reduction
6. Armor
PantsFirebirds Down
Captain Crimson's Thrust (Crafted)
1. Sockets Flawless Royal Topaz
2. Intelligence
3. Vitality
4. Armor
BootsFirebirds Tarsi
Captain Crimson's Waders (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. All Resistance
Ring 1Obsidian Ring of the Zodiac
The Compass Rose
Focus
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Damage Range
5. Cooldown Reduction
6. Intelligence
Ring 2Restraint
Convention of Elements
Ring of Royal Grandeur (Bounties A1, Cubed)
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Damage Range
5. Cooldown Reduction
6. Intelligence
BracersAughild's Search (Crafted)
Ranslor's Folly
1. Fire Damage
2. Critical Hit Chance
3. Intelligence
4. Vitality
5. Armor
AmuletSquirts Necklace
The Traveler's Pledge
1. Socket
2. Critical Hit Damage
3. Fire Damage
4. Critical Hit Chance
5. Cooldown Reduction
6. Intelligence
BeltCaptain Crimson's Silk Girdle (Crafted)
Goldwrap
1. Intelligence
2. Vitality
3. Life %
4. Armor

Gems

  • Bane of the Stricken helps us kill the Rift Guardian. As long as you don't need more than 2 minutes to kill it you can equip Bane of the Powerful instead.
  • Bane of the Trapped (BotT) grants us a global separate 1.6 damage multiplier. It requires us to stand within 15 yards of our enemies to apply its effect, which is the same range we require for Audacity. On the Rift Guardian our Follower will continuously reapply a slow.
  • Taeguk grants us up to 80% additive damage when we channel, which perfectly complements our playstyle.
  • Zei's Stone of Vengeance replaces Taeguk in groups as zBarb and zDH grant us a massive amount of additive damage, reducing Taeguk benefits.
  • Enforcer is used in some variants purely so that Mirror Images don't die, hence we only need to level it up to 25. The damage multiplier is irrelevant as Mirror Images are only used to trigger our (6) Bonus.
  • For Nephalem Rifts, Boon of the Hoarder is always included due to its amazing synergy with Avarice Band and Goldwrap.

Skills

  • Disintegrate is the cornerstone of the reworked Firebird's Finery set. Hitting monsters with this skill applies Ignite on top of building Combustion stacks to reduce our Teleport Cooldown and buff our (6) Bonus Ignite procs.
  • Spectral Blade Flame Blades is there so that Mirror Images can cast this skill and also for up to 30% Fire Elemental Damage.
  • Mirror Image Duplicates is our main damage source as they cast Flame Blades if you have it on your skillbar and can proc the Firebird's Finery (6) Bonus.
  • Explosive Blast Chain Reaction is an additional damage source alongside Mirror Images. It is a great way to generate numerous hits to proc the Firebird's Finery (6) Bonus Ignite as it has no cast animation and won't interfere with our overall gameplay.
  • Teleport with either Wormhole or Safe Passage is our mobility skill whose Cooldown is reduced to the minimum 0.5 second mark due to the Firebird's Finery (4) Bonus.
  • Magic Weapon Deflection is used in some setups to generate Shields on every cast to keep us alive and protect our Squirt's Necklace damage multiplier.
  • Slow Time Stretch Time is used mainly for the Rift Guardian Killer variant, to buff the Attack Rate of Mirror Images.

Passives

  • Galvanizing Ward is our main defensive passive in conjunction with Ashnagarr's Bracers, protecting our HP pool and Squirt's Necklace 100% separate damage multiplier in the process.
  • Elemental Exposure is a separate and global multiplier debuffing each target once for each element (Fire, Cold, Arcane, Lighting) for up to 5 seconds when you hit it with said target. The elemental type of the damage range on your equipped weapon will also be applied with each ability that you hit with.
  • Audacity provides us with a separate 1.3 multiplier if our target is within 15 yards. Power Hungry is used in some group push variants for its synergy with Zei's Stone of Vengeance.
  • Evocation grants us 20% Cooldown Reduction to help with Explosive Blast casts while also providing us a decent damage boost due to Captain Crimson's Trimmings (3) Bonus.
  • Other options can include:
    • Dominance in Speed Runs to help with shield sustain.
    • Unwavering Will for a toughness boost and 10% additive damage when standing still.
    • Unstable Anomaly for another cheat death mechanic on top of the (2) Bonus.
    • Blur for some decent flat mitigation.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Cooldown Reduction1. Life %1. Resource Cost Reduction
2. Maximum Arcane Power2. Critical Hit Damage2. Armor2. Life per Hit
3. Intelligence3. Critical Hit Chance3. All Resistance3. Pickup Radius
4. Vitality14. Attack Speed4. Life Regeneration4. Area Damage2

1 Aim for a decent HP pool (~1,000,000 Life in Solo Push) as your Mirror Images HP pool scale with it.
2 Avoid any source of Area Damage as this build doesn't scale with it and it can lag the game.

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.
Speed GR Scoundrel

Speed GR Scoundrel

For speed Greater Rifts we recommend this Scoundrel setup because he is the only one granting us Critical Hit Chance, as we have no use for Cooldown Reduction or Attack Speed. Since this is speed content, he’ll stay alive with Esoteric Alteration and Mutilation Guard and use Slipka's Letter Opener to reduce his skills' cooldown by 50%. This will give us a great uptime on Piercing Shot and Night's Veil.

Stat Priorities:

Since we do not have the immortality token, we need to stack survivability on our Scoundrel.

Dexterity > Vitality > Life % > All Resistance > Armor > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Hellfire Ring, Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

GR Pushing Scoundrel

GR Pushing Scoundrel

For Greater Rift Pushing we recommend this Scoundrel setup for the Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil. Don't choose either of the first skill options as they apply crowd controls that we want to avoid. If you accidentally select one, you'll either have to live with it or make a new character to fix it as there is no way to de-select a follower skill :(.

Stat Priorities:

Since we have the immortality token, we do not need to stack survivability on our Scoundrel.

Dexterity > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

Gameplay

The general playstyle for pushing Greater Rifts with Firebird's Finery Mirror Image is pretty straightforward once you get all your buffs running. The first thing to do is cast Disintegrate for 2 seconds to build your Combustion stacks for 80% damage reduction and a 0.5 second Teleport Cooldown. Use Teleport to get the Safe Passage 25% damage reduction and cast Explosive Blast Chain Reaction to build your Orb of Infinite Depth stacks for another 80% damage reduction.

The only thing left to do is to Teleport around and bodypull enemies together using Disintegrate while spamming Explosive Blast to damage monsters and keep Orb of Infinite Depth stacks up. Never stop casting Explosive Blast Chain Reaction! A few seconds before your Fire Convention of Elements cycle starts:

  • Set up on a pull of monsters with Teleport.
  • Channel Disintegrate to get your Combustion stacks to 50 and make sure all monsters are ignited.
  • Cast Flame Blades to get 30% Fire Elemental Damage.
  • Cast Mirror Image Duplicates.
  • Channel Disintegrate to gain Deathwish separate damage multiplier.
  • Sit back and watch Mirror Images destroy monsters with their Flame Blades!

Hardcore

Firebird's Finery builds are a good choice for Hardcore players as the (2) Bonus provides a free cheat death every 60 seconds and the (4) Bonus grants you 80% damage reduction as long as you keep at least 1 Combustion stack. All iterations use Orb of Infinite Depth for another 80% damage reduction. The set also allows us to get a 0.5 second cooldown on Teleport to escape danger at any time and, last but not least, Shield mechanics are used with Galvanizing Ward and Magic Weapon Deflection for another layer of defense to guarantee you'll never die!


Variants

Nephalem Rifts
Firebird Explosive Blast T16

Concept
Like usual we utilize Boon of the Hoarder with Goldwrap and Avarice Band to become invincible and instantly vacuum the juicy Progression Orbs from Elites.

Since Mirror Images are not fit for T16 Nephalem Rifts, we focus on Explosive Blast Chain Reaction in conjunction with Cooldown Reduction and Obsidian Ring of the Zodiac to kill monsters.

Gameplay
Immediately cast Disintegrate to build Combustion stacks. Another good trick is to numlock Explosive Blast. While Teleport is a good mobility skill, its animation time and minimum 0.5 second cooldown are the reasons why we will move faster by running around using the Movement Speed buffs of Boon of the Hoarder, Echoing Fury, Rechel's Ring of Larceny and Illusionist.

Move from Elite to Elite and use Teleport only to keep up the Illusionist Movement Speed buff. Then cast Disintegrate on top of your character to proc an Energy Twister from Etched Sigil that sucks all the monsters in while you Ignite them with Explosive Blast Chain Reaction doing the work.

Setups
If you lack damage early in a season, remove Echoing Fury to equip In-Geom and cube Orb of Infinite Depth. If you don't like the Ranslor's Folly playstyle, you can swap them with Warzechian Armguards and equip Orb of Infinite Depth while keeping both Echoing Fury and In-Geom.

In groups, replace Warzechian Armguards with Nemesis Bracers and Obsidian Ring of the Zodiac with Avarice Band. Obsidian Ring of the Zodiac is mainly used to help us kill the first Elite pack to get our In-Geom proc so losing it should not impact you in parties as your teammates can help you kill the first Elite. If you are comfortable enough with your damage, use Sage's Journey instead of Captain Crimson's Trimmings. On the Rift Guardian, you can swap to Cain's Destiny while keeping your Firebird's Finery (6) Bonus if you rotate out Etched Sigil for Firebird's Eye.

GR Solo Speeds
Firebird Mirror Images Greater Rift Speeds

Concept
Explosive Blast is still one of our damaging abilities but we add Mirror Image Duplicates to burst down tougher monsters. We replace Boon of the Hoarder with Taeguk for additional 80% additive damage as we channel all the time due to Deathwish.

Gameplay
Your biggest enemy will be Hard Crowd Control Effects since you have no way of mitigating these except for Crowd Control Reduction on your Amulet, Helmet and Rings. For a step-by-step gameplay description on how you should sequence your skills, check out the "Gameplay" section above.

Setups
If incoming damage is an issue, swap out Bane of the Powerful for Esoteric Alteration instead. You can also replace Teleport Wormhole with Safe Passage for an additional 25% damage reduction. If you're comfortable with both your damage and toughness, go for Invigorating Gemstone instead of Bane of the Powerful for the Crowd Control Immunity.


GR Group Speeds
Firebird Mirror Images Greater Rift Speeds

Concept
In Group Speeds the setup is exactly the same you use in Solo Speeds with the exception of can replacing Dominance with Elemental Exposure for more damage. The setup revolves around two Mirror Images Wizards supported by a zBarb pulling Elites and grouping monsters together so you can hit many targets at once, with a zDH tremendously buffing your damage.

Gameplay
The gameplay stays the same as in Solo Speeds: rush to Elites and big pulls of monsters, kill them and move onto the next pull quickly. Luckily, you won't have to care about Crowd Control Effects since the zBarb is providing you with Ignore Pain Mob Rule.

Setups
As there are two Mirror Images Wizards in the party, the Wizard with the least damage should replace Elemental Exposure with Conflagration to provide everyone with a 6% Critical Hit Chance debuff.

Reverse Archon Mirror Image is a possible setup with 67.5% Cooldown Reduction to get a 39 seconds Archon Cooldown and Dominance to sustain shields for Squirt's Necklace but can be widly inconsistent due to Pet AI in comparaison to a Reverse Archon Flame Blades setup found here.

GR Solo Push
Firebird Mirror Images Greater Rift Solo Push

Concept
This build is very straightforward in terms of gearing. We use the same setup as in Speeds with the exception we take more toughness with Flawless Royal Ruby and more Vitality. We also take Enforcer to ensure our Mirror Images don't die as they are pretty squishy.

Gameplay
As usual, Hard Crowd Control Effects when you're actively channeling Disintegrate to buff your damage are going to be your worst enemy since you have no way of mitigating these except for Crowd Control Reduction. For a step-by-step gameplay description on how you should sequence your skills, check out the "Gameplay" section above.

On single target Rift Guardians, you will have troubles with Arcane Power, just make sure you can channel during your CoE Fire cycle.

Setups
You can replace Enforcer with Zei's Stone of Vengeance for more damage or Invigorating Gemstone for the welcomed Crowd Control Immunity. This build has great single target damage so we usually don't need Bane of the Stricken. At higher paragon for more damage, you can go for Bastions of Will and Squirt's Necklace in combination with Galvanizing Ward and Magic Weapon Deflection instead of Unwavering Will and Frost Nova.

GR Group RGK
Firebird Mirror Images RGK

Concept
You're the Rift Guardian Killer. As usual we stack as much Cooldown Reduction as possible for Captain Crimson's Trimmings (3) Bonus, but we add Bane of the Stricken as third gem and fit Elite Damage where we can. We also utilize Power Hungry to take full advantage of Zei's Stone of Vengeance. One Arcane Power on Critical Hit (APoC) roll is critical to fuel Disintegrate channeling costs.

Tasker and Theo as well as Slow Time Stretch Time are used as they both increase the Attack Rate of Mirror Images.

Gameplay
Before your Fire Convention of Elements cycle, cast your Mirror Images on the Rift Guardian, Teleport 40 yards away for Zei's Stone of Vengeance and Power Hungry then start channeling Disintegrate. Go back on the Rift Guardian afterwards to refresh your Orb of Infinite Depth stacks and stack Bane of the Stricken using Flame Blades but make sure you're 40 yards away and channeling for every Fire Convention of Elements cycle. Unfortunately Rift Guardians that are teleporting around or summon minions are tough to deal with.

Setups
If you feel too squishy, swap out Conflagration to take Unwavering Will or Blur instead.


Video

Video Guide

Mechanics

Firebirds Finery

  • The Meteor that revives you from the Firebirds Finery (2) Bonus has a 60 second internal cooldown (ICD) and resets when you die.
  • The Ignite DoT of Firebirds Finery (2) Bonus has a maximum range of 200 yards. Once you exceed this distance to an ignited enemy the DoT is removed from the target. The Ignite DoT is also removed when you change Greater Rift floors or die.
  • You gain Combustion stacks from Firebird's Finery (4) Bonus very quickly when channeling Disintegrate. Combustion stacks decay at the rate of 2 per second.
  • Teleport Cooldown is reduced by up to 100% at 50 Combustion stacks, but still has a minimum cooldown of 0.5 seconds.
  • Ignite DoT benefit from "Fire skills deal X% more damage" and include Critical Hit Chance and Damage (1 + CHC * CHD) as a damage multiplier but cannot proc Area Damage.
  • Firebird's Finery (6) Bonus procs benefit from "Fire skills deal X% more damage" and can critically hit but cannot proc Area Damage.
  • Firebird's Finery (6) Bonus cannot proc from effects with a proc coefficient of 0. Thus Etched Sigil and Wand of Woh procs do not trigger the (6) Bonus!
  • Blizzard Apocalypse does not proc the (6) Bonus either.
  • Only the unruned Hydra procs the (6) Bonus, Blazing Hydra and Mammoth Hydra do not work.

Mirror Images

  • Mirror Images cast some spells equipped on your skillbar with the assigned rune. They cast Flame Blades and Explosive Blast and can proc the Firebird's Finery (6) Bonus. They can cast Hydra but it cannot proc the Firebird's Finery (6) Bonus.
  • They last for 7 seconds, meaning they can each cast up to 7 skills by default as their Flame Blades and Explosive Blast have a base 60 FPA. Tasker and Theo works but only allow them to cast up to 9 skills. Slow Time Stretch Time also buff their Attack Speed, allowing them to do up to 11 casts when combined with Tasker and Theo.
  • They can be frozen, jailed or knocked back but they are affected by the Ignore Pain Crowd Control Immunity.
  • Mirror Images are not affected by Fragment of Destiny, Mirrorball and The Shame of Delsere.
  • Mirror Images can proc the Firebird's Finery (2) Bonus Meteor when their life is reduced below their base max HP (50% of your Life) but do not proc the (6) Bonus with it.
  • Mirror Images have a pretty bad AI and often run away instead of attacking with Flame Blades. The best way to avoid that is summoning them while surrounded by monsters or in a tight spot.

Deathwish

  • When channeling Arcane Torrent, Ray of Frost or Disintegrate, the Deathwish 325% damage multiplier is activated after 60 frames of channeling (1 second) and lasts for as long as you channel, dropping immediatly when you interrupt the channel.

Wizard Shields

  • In order to keep up your shields to survive while maintaining Squirt's Necklace damage multiplier, you need to learn to judge the incoming damage and how fast you can build those shields yourself, which requires practice.
  • Shields have no direct UI indicator unless you mouseover your health globe.
  • You can see that you have any shield up when you see a transparent blue bubble around your character (not the size of the shield, however).
  • Because Wizard Shield values scale with your total life, Vitality and Life % stats become substantially better for toughness scaling compared to other builds.
  • Galvanizing Ward is the main shielding mechanic used for most Wizard builds, which combined with Ashnagarr's Blood Bracer adds up to 120% of your total life as a shield. This shield will reset to its maximum value every 5 seconds if this shield in particular doesn't take any hit in the meantime.
  • Spectral Blade Barrier Blades and Magic Weapon Deflection represent the secondary shielding mechanic of the Wizard and can be stacked as much as you like, but their shield value is set at 4% (up to 8% with Ashnagarr's Blood Bracer) of your total life and they only lasts for 3 seconds. The duration is counted for each stack individually. For this specific build iteration, we want to use Flame Blades.
  • While Barrier Blades or Deflection (or any other shield in that matter) protect the Galvanizing Ward shield, it is possible to reset the shield gained from the passive to full even while taking hits.
  • All of these mechanics make it so that when your shields start breaking or your Galvanizing Ward doesn't find enough time to reset, the whole setup will fall apart really quickly. Make sure you understand your limits and survivability in different situations.

Elemental Exposure

  • Each stack is a debuff for one of the following elements: Arcane, Cold, Fire or Lightning.
  • Each stack is unique and refreshes its own duration when reapplied.
  • Any ability with a proc coefficient greater than zero applies a stack of its respective element. This inherently means that only selfcasted abilities grant stacks.
  • The elemental range on the Weapon applies its respective stack with all abilities if the elemental range is of the type: Arcane, Cold, Fire or Lightning. This is why Item Stat Priorities state you want a weapon with Cold or Lightning Damage Range.
  • The 5% damage from each stack is additive to each other adding up to a total of 20% separate damage multiplier.

Summary

  • Put together the core items and acquire the full Firebird's Finery set.
  • Channel Disintegrate at the start of every Rift for damage reduction and infinite Teleports.
  • Try not to get mad at Mirror Images running away!
  • Hard Crowd Controls Effects are now your worst nightmare!

Good luck!
Guide by Chewingnom.