Akkhan Condemn Crusader Guide

T16 Physical Condemn


Akkhan Condemn Crusader is the build that has been around for the longest time. Once the strongest in the game build for solo XP farming, now it's barely useful in T16, and even then, only if you have optimized gear and high Paragon.

These days Armor of Akkhan holds a different kind of record: it has by far the weakest damage bonus across all sets. With Armor of Akkhan (6) Bonus providing just a measly 2,000% increased damage, this set struggles to compete even with Legacy of Dreams and its 9,750% damage bonus.

On current patch Armor of Akkhan Condemn Crusader is completely outclassed by either Heavens's Fury Crusader or Fist of the Heavens Crusader in almost every scenario. The only area where it makes sense to use this build is in Greater Rift Keystone farming, due to its ability to include Cain's Destiny set.

Tanky ✔
Can run really fast ✔
Very easy to make pulls ✔
Can do everything on the move ✔

❌ Long bossfight
Weak season starter
❌ Requires a lot of spamming
❌ Recovery depends on number of targets

Core Setup

Core Item Build


  • Armor of Akkhan set provides 50% damage reduction, 50% Resource Cost Reduction, 2,000% damage increase, and it lets us easily achieve 100% uptime on Akarat's Champion.
  • Captain Crimson's Trimmings set gives around 55% DPS, 20% Cooldown Reduction and a whopping 82% damage reduction.
  • Norvald's Fervor increases all damage by 400% and lets us spam Steed Charge.
  • Ring of Royal Grandeur allows us to get full bonuses from all the sets.
  • Blade of Prophecy increases Condemn damage by 800% and also triples the amount of explosions.
  • Frydehr's Wrath increases Condemn damage by another 800% and also turns it into a spammable skill with a Wrath cost.

Global Stat Priorities

In order to keep Akarat's Champion always active, you need to get 55.8% Cooldown Reduction. The cleanest way to do it is 10% roll on the weapon and 3x 8% rolls elsewhere. Make sure your defensive slots—boots, pants and belt—have Vitality and Resistance to All Elements on them. Stack DPS stats wherever possible: Elemental Damage, Condemn Damage, Area Damage, Crtical Hit Damage and Critical Hit Chance. Ignore Attack Speed as it doesn't let you cast Condemn any faster.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Armor of Akkhan set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If your last missing set piece is Talisman of Akkhan - don't gamble for it! Instead gamble for a cheap and easy item, like Pauldrons of Akkhan, and once again covert it with Recipe 4. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Armor of Akkhan set
  2. Frydehr's Wrath and Shield of the Steed
  3. Nemesis Bracers
  4. Goldwrap
  5. Hexing pants of Mr. Yan

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. 2-Handed Swords to get Blade of Prophecy
  2. 2-Handed Flails to get Flail of the Charge
  3. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Illusory Boots
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings set.

6. At this point you can somewhat comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapon etc.

Item Stat Priorities

Main-HandFlail of the Charge
Blade of Prophecy (Cubed)
In-Geom (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Damage %
5. Area Damage
6. Strength
7. Elite Damage
Off HandShield of the Steed
Frydehr's Wrath (Cubed)
1. Critical Hit Chance
2. Condemn Damage
3. Area Damage
4. Cooldown Reduction
4. Strength
5. Elite Damage
HelmHelm of Akkhan1. Critical Hit Chance
2. Socket Flawless Royal Diamond
3. Strength
4. Vitality
GlovesGauntlets of Akkhan1. Critical Hit Chance
2. Cooldown Reduction
3. Critical Hit Damage
4. Area Damage
5. Resource Cost Reduction
6. Strength
ShouldersPauldrons of Akkhan1. Cooldown Reduction
2. Condemn Damage
3. Area Damage
4. Resistance to All Elements
5. Resource Cost Reduction
6. Strength
Chest Breastplate of Akkhan1. Sockets Flawless Royal Diamond
2. Condemn Damage
3. Elite Damage Reduction
4. Resistance to All Elements
5. Strength
6. Vitality
7. Life %
PantsCuisses of Akkhan
Captain Crimson's Thrust (Crafted)
Hexing Pants of Mr. Yan
Cain's Habit (Crafted)
1. Sockets Flawless Royal Diamond
2. Resistance to All Elements
3. Strength
4. Vitality
BootsSabatons of Akkhan
Captain Crimson's Waders (Crafted)
Cain's Travelers (Crafted)
Illusory Boots (A2 Bounties, Cubed)
1. Resistance to All Elements
2. Strength
3. Vitality
4. Armor
Ring 1The Compass Rose
Convention of Elements
1. Socket
2. Cooldown Reduction
3. Critical Hit Damage
4. Critical Hit Chance
5. Area Damage
Ring 2Rechel's Ring of Larceny
Avarice Band (A3 Bounties)
Ring of Royal Grandeur (A1 Bounties, Cubed)
1. Socket
2. Cooldown Reduction
3. Critical Hit Damage
4. Critical Hit Chance
Strongarm Bracers
Nemesis Bracers
Warzechian Armguards
1. Elemental Damage
2. Critical Hit Chance
3. Strength
4. Vitality
5. Resistance to All Elements
AmuletThe Travelers Pledge
Squirt's Necklace
The Flavor of Time
Talisman of Akkhan
1. Socket
2. Critical Hit Damage
3. Elemental Damage
4. Critical Hit Chance
BeltCaptain Crimson's Silk Girdle (Crafted)1. Resistance to All Elements
2. Strength
3. Vitality
4. Life %


  • Bane of the Trapped is the most common DPS gem. This is a melee build, so nothing special needs to be done in order to activate the damage bonus.
  • Bane of the Powerful is used for an extra bit of damage in T16 and speedfarm builds. Solo push version uses Bane of the Stricken to kill the Rift Guardian.
  • The last gem can be Boon of the Hoarder for gold, Esoteric Alteration for extra protection or Molten Wildebeest's Gizzard to protect Squirt's Necklace stacks.


  • Condemn is the main damage skill.
  • Steed Charge is necessary to activate Norvald's Fervor (2) Bonus.
  • Provoke is used for Wrath generation.
  • Akarat's Champion Prophet is a staple in every single crusader build. One skill providing 35% DPS, more than double toughness, CC-immunity, Wrath regeneration and full heal on "death" is just too good to pass up.
  • One of the remaining skill slots is occupied by Law skill, which is either Laws of Hope Wings of Angels for mobility or Laws of Valor Unstoppable Force for defense.
  • Finally the last skill slot is occupied by Iron Skin Flash or Justice Sword of Justice for variants that use Bastions of Will set.


  • Heavenly Strength is necessary to equip Norvald's Fervor set.
  • Finery is the strongest generic crusader passive, which provides about 15% DPS and 12% toughness boost.
  • Long Arm of the Law is used to get higher uptime on our chosen Law skill.
  • The last passive is Holy Cause which is our main source of recovery in the solo push and speedfarm versions. In T16 the healing is useless so we get Indestructible instead.

Paragon Points

1. Movement Speed1. Cooldown Reduction 1. All Resistance1. Area Damage
2. Vitality12. Critical Hit Damage 2. Armor2. Resource Cost Reduction
3. Strength3. Critical Hit Chance 3. Life %3. Pickup Radius
4. Maximum Wrath4. Attack Speed 4. Life per Second4. Life per Hit

¹ Put enough points into Vitality to have 750k Health, then the rest goes into Strength.


The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

We use the CC build for our Templar. This build does little in the rift, but helps tremendously on the Rift Guardian fight, interrupting abilities left and right. For stats, focus on Attack Speed to proc more CC, and then get some Cooldown Reduction for more Heals. The items are:

  • Enchanting Favor to make follower immortal
  • Oculus Ring for 85% multiplicative damage boost
  • Wyrdward for 35% chance to stun
  • Azurewrath for 25% chance to freeze. Reroll Damage Range to Lightning to proc Wyrdward
  • Dovu Energy Trap for 25% longer stuns
  • Any shield with Chance to Stun on Hit secondary roll


Condemn is the main damage skill. To maximize number of casts per second you should try to cast it exactly when it comes off cooldown. Holding down the button or mindlessly spamming it results in approximately 33% less DPS.

Akarat's Champion should be used on cooldown. Without Akarat's Champion you lose 96% of your damage and 90% of your toughness; dropping it even for a second is a very bad idea.

The Law skill should be used on cooldown, same as Provoke.

Use Steed Charge every 5s immediately after a Condemn cast. The next Condemn will dismount you, so you only have 0.5s to take advantage of the Movement Speed buff.

Note, that 4 out of 5 skills described above don't have a cast animation, and the 5th is the movement skill. That means you never have to stop moving, unless you want to use your 6th skill.


For Hardcore, swap Finery for Indestructible. The build is fairly tanky as it is, but if you feel that it's not enough, you can put Stone Gauntlets in the cube, although sometimes you'll get stuck if you're playing the solo push version without Illusory Boots.


Nephalem Rifts
T16 Physical Condemn

The idea of T16 Condemn build is to stack as much Movement Speed as possible and zoom through the rift, killing all the enemies as we pass them by.

We use Condemn Shattering Explosion for extra radius, so that we don't have to stop for every mob. Avarice Band and Boon of the Hoarder are used to provide screen-wide pick up radius, 30% Movement Speed, and a steady supply of gold. This build is fairly tanky by itself, and it also has 2 separate "cheat death" effects. Because of that, we skip Goldwrap and focus entirely on Movement Speed. For that we have Laws of Hope Wings of Angels, Steed Charge, Warzechian Armguards and Rechel's Ring of Larceny. Naturally, we try to get Chance to Fear on Hit on every possible slot—weapon, off-hand, helmet—and also use Provoke Flee Fool. Finally, we equip Nemesis Bracers to get to 100% progression faster.

We use a seemingly weaker combination of Hexing Pants of Mr. Yan and Talisman of Akkhan, instead of Cuisses of Akkhan and Squirt's Necklace, because we want to keep our pants and boots slots free of set items for eventual Cain's Destiny swap.

Playing Condemn Crusader in tormnets is not exactly rocket science. You spam 5 of your buttons as much as you can and you run forward. The last button, Steed Charge, is only used once every 5 seconds for the damage buff. Staying on the horse for more than half a second is not recommended, because then you will have to wait for your Condemn to charge up. However on some maps such as Spider Caves or Shrouded Moores it may be necessary.

When you spawn the rift guardian you have to open your inventory and swap 2 items: Cain's Travelers and Cain's Habit to get extra keys. Losing Captain Crimson's Trimmings will hurt your toughness a lot, so be careful.

You can swap Warzechian Armguards for Goldwrap if you play Hardcore, or if you want to go completely brain-AFK.
At high Paragon (3,000+) you can drop Norvald's Fervor to fit in In-geom, which lets you spam all skills for more Movement Speed and Wrath generation. To get some of the lost damage back, cube Squirt's Necklace and swap Gogok of Swiftness to Molten Wildebeest's Gizzard.

GR Solo Speeds
Condemn Solo Speeds

This version of the build is similar to T16 one, but it has a lot more damage. To get that damage we use Bastions of Will set, Bane of the Powerful, and Squirt's Necklace + Molten Wildebeest's Gizzard combo. To protect the shield we have Laws of Valor Unstoppable Force. We use Justice Sword of Justice to proc Bastions of Will (2) Bonus and for some free Movement Speed. And finally we have Nemesis Bracers to get some extra elites.

We use Condemn Vacuum for its ability to group the mobs, letting us make better use of area damage. Since Vacuum is pulling enemies right on top of us, it can often make us stuck. To prevent that, we have Illusory Boots in the cube.

The gameplay is again very easy: spam all the skills, keep the Sword of Justice buff up, enjoy life. Tap Steed Charge every 5 seconds for the damage buff. To avoid losing DPS cast it immediately after Condemn.

You can play around with your toughness and see at what point you start losing Squirt's Necklace stacks. If you have too much toughness, you can change Laws of Valor to Laws of Hope Wings of Angels. Conversely, if your shield gets broken too often, you can swap Bane of the Powerful for Esoteric Alteration.

GR Solo Push
Condemn Solo Push

Solo push version of the build, as awlays, focuses on maximizing damage and tougness. For damage, we have Endless Walk set, Strongarm Bracers, and Convention of Elements. For toughness we use Laws of Valor Unstoppable Force and Esoteric Alteration.

We use Condemn Vacuum for its ability to group the mobs, letting you make better use of area damage. Vacuum also applies Strongarm Bracers debuff and gives us a lot of sustain via Holy Cause. However, since Vacuum is pulling enemies right on top of us, it can often make us stuck. To prevent that we have Illusory Boots in the cube.

In terms of buttons that you have to press this version of the build plays the same as all the others: you press all of them all the time. Pay attention to your Convention of Elements cycle. At 3 seconds into Physical you need to stop moving to let your Endless Walk switch to DPS mode. Use Steed Charge without moving right before Holy. Stay as still as possible until your Holy cycle is over; only move to Oculus Ring's zone when it appears.

When fighting a stationary Rift Guardian, don't forget to take couple of steps back every 6 seconds, in order to apply Strongarm Bracers debuff.

There's the second setup, which offers a slightly different playstyle: switch from Endless Walk + Convention of Elements to Bastions of Will + The Flavor of Time. On paper, if we consider Convention of Elemetns to be a 50% DPS boost and Endless Walk to be 100%, then the Endless Walk setup has 30% more DPS. 30% DPS is roughly equivalent to The Flavor of Time's legendary effect, so these two setups seem about equal. However, in reality, Convention of Elements is more than 50% bonus, while Endless Walk is less than 100%. Taking that into consideration, I'd say that Endless Walk setup is about 1 tier stronger in a very good rift. But if you are not willing to spend more than couple hundred keys on your push, then Bastions of Will setup will probably give you better results.

When using Bastions of Will setup, you also can choose between The Flavor of Time + Strongarm Bracers and Aughild's Authority set. The former provides double duration of Pylon buffs, while the latter gives you around 10% DPS increase vs trash mobs, 30% vs Elites and some toughness. The Flavor of Time is slightly stronger, especially if you fish for a rift that contains both Conduit Pylon and Power Pylon. On the other hand, the raw stats granted by Aughild's Authority provide more consistent results.

Video Guide

Guide Video


Blade of Prophecy

  • Produces up to two extra explosions with 0.1-0.3 second delay.
  • Each enemy hit can trigger only 1 extra explosion; at least two enemies need to be hit to get full benefit.
  • Extra explosions inherit damage type and proc coefficient of equipped Condemn rune.
  • Extra explosions can proc Area Damage and Holy Cause.

Frydehr's Wrath

  • Reduces the cooldown of Condemn to 0.5s.
  • This cooldown cannot be further reduced by Cooldown Reduction.

Condemn Vacuum

  • Only pulls in enemies that are at least 15 yards away.
  • Pulls in every 0.5s for 6 pulls over 3 seconds in total.
  • Maximum pull range is increased by 2.5 yards with every pull, to a maximum of 30 yards.
  • Each pull can suck in a maximum of 10 enemies.
  • Enemies caught within the same pull ignore unit collision, however, they still need a space to be pulled into.


  • Reach 55.8% CDR before anything else
  • Spam all the buttons as much as possible
  • Spam Condemn intelligently, only when it comes off cooldown
  • God, why is this set only 2000%?

Guide by Northwar
Akkhan Condemn... What year is this!?