Akkhan Condemn Crusader Guide

Akkhan Physical Condemn T16

Introduction

Akkhan Condemn Crusader is the build that has been around for the longest time, created with the introduction of Frydehr's Wrath in Season 1. Once the strongest in the game build for solo XP farming, now it's barely useful in T16, and even then, only if you have optimized gear and high Paragon.

These days Armor of Akkhan holds a different kind of record: it has by far the weakest damage bonus across all sets. With Armor of Akkhan (6) Bonus providing just a measly 2,000% increased damage, this set struggles to compete even with Legacy of Dreams and its 9,750% damage bonus.

On current patch Armor of Akkhan Condemn Crusader is completely outclassed by either Heavens's Fury Crusader or Akkhan Bombardment Crusader in almost every scenario. The only area where it makes sense to use this build is in Greater Rift Keystone farming, due to its ability to include Cain's Destiny set while playing in groups.





Tanky ✔
Can run really fast ✔
Very easy to make pulls ✔
Can do everything on the move ✔

❌ Long bossfight
Weak season starter
❌ Requires a lot of spamming
❌ Recovery depends on number of targets


Core Setup

Core Item Build

Items

  • Armor of Akkhan set provides 50% damage reduction, 50% Resource Cost Reduction, 2,000% damage increase, and it lets us easily achieve 100% uptime on Akarat's Champion.
  • Captain Crimson's Trimmings set gives around 55% DPS, 20% Cooldown Reduction and a whopping 82% damage reduction.
  • Ring of Royal Grandeur allows us to get full bonuses from both sets.
  • Blade of Prophecy increases Condemn damage by 800% and also triples the amount of explosions.
  • Frydehr's Wrath increases Condemn damage by another 800% and also turns it into a spammable skill with a Wrath cost.








Season 24 Ethereals

Ethereals are powerful rare weapons that can only be found during Season 24. They have incredible stats, a random Legendary power, and a free passive for your class. Read our Ethereal Mechanics Guide for full details on how they work and our Ethereal Farming Guide to learn how to acquire them. What you should prioritize on them is the following:

  1. The Legendary Power
    This build requires Blade of Prophecy to be functional. On top of that The Furnace is a good pushing Legendary power. We need our Ethereal to roll one of these powers so we can cube the other. We also want a good roll on our Legendary power if it has a range. For speed content it is always helpful to have Ethereals with In-geom or Messerschmidt's Reaver powers, so keep those if you find them.
  2. The Ethereal Itself
    There are 3 different weapons available to us, each with its own benefits:
    • The Redeemer - This is the best Ethereal for this build providing Holy Damage, Attack Speed and massive +50% Damage to Demons and Undead (about 60% of enemies you find in Greater Rift are one of these two types).
    • Astreon's Iron Ward - This Ethereal comes in close second with its Critical Hit Chance and Critical Hit Damage rolls. It's about 16% weaker than The Redeemer when fighting Undead or Demons but 26% stronger against other enemies.
    • Khalim's Will - This is the by far worst Ethereal because it has very low damage (38% less than Astreon's Iron Ward) and high Attack Speed, which does nothing for this build.
  3. The Ethereal Stat Rolls
    Each Ethereal comes with its own fixed set of powerful affixes. While some have a static value, many have a wide stat range. This means the difference between good and bad rolls is significant and something you should look for.
  4. A Useful Passive
    This is just icing on the cake because a fifth passive is not going to make or break your build. You're better off hunting for the things above. Check out the Passives section down below to see which ones you're looking for.

Global Stat Priorities

In order to keep Akarat's Champion always active, you need to get 55.8% Cooldown Reduction. The cleanest way to do it is 10% roll on the Weapon and 3x 8% rolls elsewhere. Make sure your defensive slots—Boots, Pants and Belt—have Vitality and Resistance to All Elements on them. Stack DPS stats wherever possible: Elemental Damage, Condemn Damage, Area Damage, Critical Hit Damage and Critical Hit Chance. Ignore Attack Speed as it doesn't let you cast Condemn any faster.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Armor of Akkhan set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If your last missing set piece is Talisman of Akkhan - don't gamble for it! Instead gamble for a cheap and easy item, like Pauldrons of Akkhan, and once again covert it with Recipe 4. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.


3. Gamble from Kadala in this order:

  1. The full Armor of Akkhan set
  2. Frydehr's Wrath
  3. Nemesis Bracers
  4. Goldwrap
  5. Hexing pants of Mr. Yan

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. 2-Handed Swords to get Blade of Prophecy
  2. Create a level 1 Demon Hunter and upgrade 1-Handed Swords to get In-Geom
  3. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Illusory Boots and Gloves of Worship (for your follower)
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Cain's Destiny and Sage's Journey

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. It's better to spend your materials improving your set pieces, getting ancient weapon etc.

Item Stat Priorities

SLOTITEMSTAT PRIORITY
Main-HandThe Redeemer
Astreon's Iron Ward
Khalim's Will
Blade of Prophecy
The Furnace
In-Geom (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Damage %
5. Area Damage
6. Strength
7. Elite Damage
Off-HandFrydehr's Wrath1. Critical Hit Chance
2. Condemn Damage
3. Area Damage
4. Cooldown Reduction
4. Strength
5. Elite Damage
HelmHelm of Akkhan
Aughild's Spike (Crafted)
1. Critical Hit Chance
2. Socket Flawless Royal Diamond
3. Strength
4. Vitality
GlovesGauntlets of Akkhan1. Critical Hit Chance
2. Cooldown Reduction
3. Critical Hit Damage
4. Area Damage
5. Resource Cost Reduction
6. Strength
ShouldersPauldrons of Akkhan
Aughild's Power (Crafted)
1. Cooldown Reduction
2. Condemn Damage
3. Area Damage
4. Resistance to All Elements
5. Resource Cost Reduction
6. Strength
Chest Breastplate of Akkhan
Aughild's Rule (Crafted)
1. Sockets Flawless Royal Diamond
2. Condemn Damage
3. Elite Damage Reduction
4. Resistance to All Elements
5. Strength
6. Vitality
7. Life %
PantsCuisses of Akkhan
Captain Crimson's Thrust (Crafted)
Hexing Pants of Mr. Yan
Cain's Habit (Crafted)
1. Sockets Flawless Royal Diamond
2. Resistance to All Elements
3. Strength
4. Vitality
BootsSabatons of Akkhan
Captain Crimson's Waders (Crafted)
Cain's Travelers (Crafted)
Illusory Boots (A2 Bounties, Cubed)
1. Resistance to All Elements
2. Strength
3. Vitality
4. Armor
Ring 1The Compass Rose
Convention of Elements
Focus
Restraint
1. Socket
2. Cooldown Reduction
3. Critical Hit Damage
4. Critical Hit Chance
5. Area Damage
Ring 2Rechel's Ring of Larceny
Avarice Band (A3 Bounties)
Ring of Royal Grandeur (A1 Bounties, Cubed)
Stone of Jordan
1. Socket
2. Cooldown Reduction
3. Critical Hit Damage
4. Critical Hit Chance
Bracers
Strongarm Bracers
Nemesis Bracers
Warzechian Armguards
Aughild's Search (Crafted)
1. Elemental Damage
2. Critical Hit Chance
3. Strength
4. Vitality
5. Resistance to All Elements
AmuletThe Travelers Pledge
Squirt's Necklace
Talisman of Akkhan
1. Socket
2. Critical Hit Damage
3. Elemental Damage
4. Critical Hit Chance
BeltCaptain Crimson's Silk Girdle (Crafted)1. Resistance to All Elements
2. Strength
3. Vitality
4. Life %
PotionBottomless Potion of Kulle-AidFor breaking walls to pull enemies
and increase DPS

Gems

  • Bane of the Trapped is the most common damage gem. This is a melee build, so nothing special needs to be done in order to activate the damage bonus.
  • Bane of the Powerful is used for an extra bit of damage in T16 and speedfarm builds. Solo push version uses Bane of the Stricken to kill the Rift Guardian.
  • The last gem can be Boon of the Hoarder for gold, Esoteric Alteration for extra protection or Molten Wildebeest's Gizzard to protect Squirt's Necklace stacks.

Skills

  • Condemn is the main damage skill.
  • Iron Skin Flash is a very popular skill and for a good reason. Damage reduction, Movement Speed and no collision for only one skill slot. It's a bargain!
  • Provoke is used for Wrath generation.
  • Akarat's Champion Prophet is a staple in every single crusader build. One skill providing 35% damage, more than double toughness, crowd control immunity, Wrath regeneration and full heal on "death" is just too good to pass up.
  • One of the remaining skill slots is occupied by Law skill, which is either Laws of Hope Wings of Angels for mobility or Laws of Valor Unstoppable Force for defense.
  • Finally the last skill slot is free, popular choices include Justice Sword of Justice, Steed Charge and Falling Sword.

Passives

  • Fervor provides massive stat boost: 15% Cooldown Reduction and Attack Speed.
  • Finery is the strongest generic crusader passive, which provides about 15% DPS and 12% toughness boost.
  • Long Arm of the Law is used to get higher uptime on our chosen Law skill.
  • The last passive is Holy Cause which is our main source of recovery in the solo push and speedfarm versions. In T16 the healing is useless so we get Indestructible instead.
  • Useful extra passives to get from your Ethereal are (from best to worst):
    • Indestructible
    • Vigilant
    • Divine Fortress

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Cooldown Reduction 1. All Resistance1. Area Damage
2. Strength2. Critical Hit Damage 2. Armor2. Resource Cost Reduction
3. Vitality13. Critical Hit Chance 3. Life %3. Pickup Radius
4. Maximum Wrath4. Attack Speed 4. Life Regeneration4. Life per Hit

1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.
Speed GR Enchantress

Speed GR Enchantress

For speed Greater Rifts we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is speed content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Hellfire Ring, Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

GR Pushing Enchantress

GR Pushing Enchantress

For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Holy Damage from Amplification, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind.

Stat Priorities:

Since we have the immortality relic, we do not need to stack survivability on our Enchantress.

Intelligence > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Mempo of Twilight and Cain's Destiny: For more Attack Speed.

Gameplay

Condemn is the main damage skill. To maximize number of casts per second you should try to cast it exactly when it comes off cooldown. Holding down the button or mindlessly spamming it results in approximately 33% less DPS.

Akarat's Champion should be used on cooldown. Without Akarat's Champion you lose 96% of your damage and 90% of your toughness; dropping it even for a second is a very bad idea.

Iron Skin and the Law skill should be used on cooldown but they shouldn't be in sync. That way you always have at least one 50% damage reduction buff and your toughness stays consistent.

Provoke is used on cooldown for Wrath.

Note, that none of the 5 skills described above have cast animation. That means you never have to stop moving, unless you want to use your 6th skill.

Hardcore

For Hardcore, swap Finery for Indestructible. The build is fairly tanky as it is, but if you feel that it's not enough, you can put Stone Gauntlets in the cube, although sometimes you'll get stuck if you're playing the solo push version without Illusory Boots.


Variants

Nephalem Rifts
T16 Physical Condemn

Ethereals
If you don't have any Ethereal Item use Blade of Prophecy and cube In-Geom.

Concept
The idea of T16 Condemn build is to stack as much Movement Speed as possible and zoom through the rift, killing all the enemies as we pass them by.

We use Condemn Shattering Explosion for extra radius, so that we don't have to stop for every mob. Avarice Band and Boon of the Hoarder are used to provide screen-wide pick up radius, 30% Movement Speed, and a steady supply of gold. For more Movement Speed we have Laws of Hope Wings of Angels, Steed Charge, Warzechian Armguards and Rechel's Ring of Larceny. Naturally, we try to get Chance to Fear on Hit on every possible slot—weapon, off-hand, helmet—and also use Provoke Flee Fool. In-geom in the cube lets us spam all our skills, which gives us more Movement Speed and Wrath.


Gameplay
Playing Condemn Crusader in torments is not exactly rocket science. You spam 5 of your buttons as much as you can and you run forward. The last button, Steed Charge, is only used when you have no mobs on screen for a 0.5 second boost of Movement Speed. Staying on the horse longer than that is not recommended, because then you will have to wait for your Condemn to charge up. However on some maps such as Spider Caves or Shrouded Moores it may be necessary.

Setups
If you play in groups, equip Nemesis Bracers and replace Stone of Jordan with Avarice Band, instead of Squirt's Necklace use Hexing Pants of Mr. Yan. Finally you can put Warzechian Armguards into the cube if you want to be faster as the build is tanky enough.

When you spawn the Rift Guardian you have to open your inventory and swap 3 items: Cain's Travelers and Cain's Habit for extra keys and Stone of Jordan with Bane of the Stricken for some extra boss damage. Make sure that your Boon of the Hoarder is in your left ring, otherwise you will lose one of your DPS gems during the swap.

GR Solo Speeds
Condemn Solo Speeds

Ethereals
If you don't have any Ethereal Item use The Furnace.

Concept
This version of the build is similar to T16 one, but it has a lot more damage. To get that damage we use Bastions of Will and Aughild's Authority sets, The Furnace and Bane of the Powerful. We use Justice Sword of Justice to proc Bastions of Will (2) Bonus and for some free Movement Speed.

We use Condemn Vacuum for its ability to group the mobs, letting us make better use of area damage. Since Vacuum is pulling enemies right on top of us, it can often make us stuck. To prevent that, we have Illusory Boots in the cube.

Gameplay
The gameplay is again very easy: spam all the skills, keep the Sword of Justice buff up, enjoy life. One skill you actually have to pay attention to is Iron Skin. This is your only source of Movement Speed and the cooldown is pretty long, so make sure to only activate it when something is about to hit you.

Setups
At high Paragon (5,000+) you can remove Aughild's Authority to get in Squirt's Necklace and Strongarm Bracers. You will also need to replace Wreath of Lightning with Molten Wildebeest's Gizzard to protect the shield.

If you want to play lower tier but go faster, replace Laws of Valor with Laws of Hope Wings of Angels.

GR Solo Push
Endless Walk Solo Push

Ethereals
If you don't have any Ethereal Item use The Furnace.

Endless Walk version
This is the highest DPS version of the build using Endless Walk set and Convention of Elements.

We use Condemn Vacuum for its ability to group the mobs, letting you make better use of area damage. Vacuum also applies Strongarm Bracers debuff and gives us a lot of sustain via Holy Cause. However, since Vacuum is pulling enemies right on top of us, it can often make us stuck. To prevent that we have Illusory Boots in the cube.

Gameplay
In terms of buttons that you have to press this version of the build plays the same as all the others: you press all of them all the time. However, now there's more things to pay attention to. Make sure that your Laws of Valor and Iron Skin are desynced, so that at least one of the two buffs is up at any given moment. Pay attention to your Convention of Elements cycle. At 3 seconds into Physical you need to stop moving to let your Endless Walk switch to DPS mode. Stay as still as possible until your Holy cycle is over; only move to Oculus Ring's zone when it appears.

When fighting a stationary Rift Guardian, don't forget to take couple of steps back every 6 seconds, in order to apply the Strongarm Bracers debuff.

Bastions of Will Solo Push

Bastions of Will version
This version drops Convention of Elements and Strongarm Bracers to fit in two sets: Bastions of Will and Aughild's Authority. Compared to the Endless Walk version, this one is a bit tankier but has slightly less damage potential. It is, however, incredibly consistent and always ready to deal damage. That lets us make good use of Scoundrel and his Night's Veil ability.

Gameplay
Here you have absolutely nothing to worry about, except for Laws of Valor and Iron Skin thing, all your damage buffs are active 100% of the time.

Setups
This build is tanky enough as it is, but if you want to make it even tankier, use Bastions of Will version and replace Aughild's Authority set with Strongarm Bracers and Stone Gauntlets.


Video Guide

Guide Video

Mechanics

Blade of Prophecy

  • Produces up to two extra explosions with 0.1-0.3 second delay.
  • Each enemy hit can trigger only 1 extra explosion; at least two enemies need to be hit to get full benefit.
  • Extra explosions inherit damage type and proc coefficient of equipped Condemn rune.
  • Extra explosions can proc Area Damage and Holy Cause.

Frydehr's Wrath

  • Reduces the cooldown of Condemn to 0.5 seconds.
  • This cooldown cannot be further reduced by Cooldown Reduction.

Condemn Vacuum

  • Only pulls in enemies that are at least 15 yards away.
  • Pulls in every 0.5 seconds for 6 pulls over 3 seconds in total.
  • Maximum pull range is increased by 2.5 yards with every pull, up to 30 yards.
  • Each pull can suck in a maximum of 10 enemies.
  • Enemies caught within the same pull ignore hitbox collision, however, they still need a space to be pulled into.

Summary

  • Reach 55.8% CDR before anything else.
  • Spam all the buttons as much as possible.
  • Spam Condemn intelligently, only when it comes off cooldown.
  • God, why is this set only 2000%?

Guide by Northwar.
Akkhan Condemn... What year is this!?