Tal Rasha Explosive Blast Wizard Guide

Last Updated: 21 May 2023

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Tal Rasha's Elements Explosive Blast Solo T16
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The Explosive Blast Wizard is one of the most iconic Wizard builds since the expansion Reaper of Souls and the introduction of Wand of Woh. Ever since Wizards around the world have been, quite literally, blasting their way through hordes of enemies in Sanctuary. The build can technically be played as a Legacy of Dreams, Firebirds Finery and even Delseres Magnum Opus variant, however it is most commonly played with Tal Rashas Elements due to its crossover capabilities with Aughild's Authority, Sage's Journey, Cain's Destiny or Captain Crimson's Trimmings.

All variants have one thing in common: they are incredibly reliant on Cooldown Reduction and therefore In-geom dependent. Your goal is, after the first elite kill, to ride on a 'wave of consecutive In-geom procs' straight to the end of the rift.

In terms of playstyle Tal Rasha's Elements Explosive Blast (Tal EB) plays uniquely. You are continuously teleporting, running and mindlessly spamming Frost Nova, Explosive Blast and Diamond Skin plowing through hordes of enemies. Those three skills do not have a casting animation, meaning your character won't need to stop running to cast them and you'll be granted shields from Magic Weapon Deflection. This synergy allows you to blast your enemies comfortably.

High Mobility ✔
Beginner Friendly ✔
Unique & Flavourful ✔
Extremely Easy Playstyle ✔

❌ In-Geom Dependent
❌ Requires Good Gear

Incapable of High GRs
Clunky and Weak at Rift Start

Core Setup

Core Item Build


  • Tal Rasha's Elements provides us with a 8,000% separate global damage multiplier but requires us to juggle four abilities with four different elements Arcane, Cold, Lightning and Fire.
  • Wand of Woh grants us 3 additional casts of Explosive Blasts and is also a 400% separate damage multiplier.
  • Orb of Infinite Depth provides up to 80% damage reduction and a 40% separate damage multiplier.
  • In-geom requires us to kill Elites in quick succession, however provides us with flat -10 seconds on all cooldowns, which is insane for Explosive Blast.
  • Nemesis Bracers spawns an Elite pack each time we click a Shrine or Pylon, which tremendously helps with In-geom uptime. Our follower wear them for us.
  • Squirts Necklace is a default inclusion for Wizards in any build due to their shield strength. Protecting our HP pool for a 100% global separate damage multiplier with continuously refreshing shields is a Wizard speciality.
  • Ring of Royal Grandeur lets us wear one fewer Set item, allowing us to equip additional legendary items.
  • Captain Crimsons Trimmings not only reduces our cooldowns by additional 20% but also grants us a separate damage multiplier based on our overall Cooldown Reduction.

Season 28 Altar of Rites

Season 28 brings a brand new progression feature called the Altar of Rites that grants tremendous powers to your entire account in exchange for sacrifices. It requires you to farm Bounties, kill the Ubers, craft the Staff of Herding, and more. Completing all 26 of these tasks, along with sacrificing 6 Primal Ancients grants you unbelievable Damage, Defense, Quality of Life, Increased Drops, 3 Potion Super Powers, and the juicy Wings of Terror. Read the full guides on Unlocking the Altar and the Altar Mechanics by Raxxanterax and Chewingnom to learn everything about this fantastic Season!

Note: The suggested path assumes you are playing Solo and used the Challenge Rift Cache to help you level up.

Node 2: Choose Anointed to gain a full set of 70 yellows from level 18-70!

Node 6: Rush to gain double Bounties to help unlock other Nodes in the Altar.

Node 7: Take Vigor to help your build sustain its resources.

Nodes 8-14: These are the last Nodes you can gain until the Challenge Rift resets. Take at least 1 Node at the bottom of each path to unlock all 3 Potion Super Powers. Pick up the Mirror Node at the top for a colossal 41% extra XP all season. Remember to unlock Father once you clear GR70 solo and have your first Primal!

Nodes 15-26: Pick up the final Quality of Life, Damage, and Defense Nodes (in that order) to finish the Altar.

Potion Super Powers: Take Father first, then Mother, and finally Mortal.

Disclaimer: The Mortal and Mother Potions require you to salvage 2 and 3 Primals respectively. Unlock them as soon as you have those materials as they don't cost a point!

Recommended Altar Path
Use the Scroll Bar to see Altar Progression

Global Stat Priorities

The overall Cooldown Reduction (CDR) you have significantly impacts your overall damage output, especially when In-geom is not active. Therefore, your highest priority is to incorporate CDR on all slots except the Amulet. Attack Speed does not scale our damage output, which is why we reroll it from Tal Rashas Relentless Pursuit with the Mystic. You prefer Critical Hit Chance (CHC) and Critical Hit Damage (CHD) over Area Damage (AD) because Area Damage unfortunately only works on self-cast Explosive Blasts — additional casts from Wand of Woh cannot proc Area Damage.

Crowd Control Reduction (CCR) is an incredibly valuable secondary Affix to roll on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control effects and mitigating these will ease up our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.

Assembling the Build

Item Stat Priorities




Paragon Points





Nephalem Rifts
GR Solo Speeds
Echoing Nightmare
Tal Rasha Explosive Blast T16

Explosive Blast is one of the most relaxing Nephalem Rift farmers for Wizard. In terms of efficiency (keys/hour) it unfortunately won't quite live up to the best Wizard keyfarm builds.

Like usual we utilize Boon of the Hoarder with Goldwrap and Avarice Band to become invincible and instantly vacuum the juicy Progression Orbs from Elites. In-geom will not only greatly increase our DPS by removing the cooldown from Explosive Blast, but also significantly increases our mobility via Teleport. There is a lot of value in increased Movement Speed since we are continuously running (Diamond Skin, Frost Nova and Explosive Blast have no casting animation). Therefore, Wreath of Lightning and Illusionist will get us faster from Elite to Elite to ensure our In-geom buff does only time out once in a while.

Activate Magic Weapon once and continuously (and mindlessly) spam Frost Nova, Explosive Blast and Diamond Skin while teleporting on top of Elites. Quickly grab your loot and move on to the next Elite.

Early in a fresh season, you can sacrifice Warzechian Armguards and Pauldrons of the Skeleton King to equip Aughild's Authority instead, which will increase both your toughness and damage output. Convention of Elements is not mandatory and mainly helps to get your initial In-Geom proc and kill the Rift Guardian. Hence it can be removed to take any Ring such as Unity if you need it, or Stone of Jordan.

In groups, swap Convention of Elements to Avarice Band and Warzechian Armguards with Nemesis Bracers and finally Pauldrons of the Skeleton King with Homing Pads. Rotate out Captain Crimson's Trimmings for Sage's Journey and, on the Rift Guardian, switch to Cain's Destiny to get a chance for additional Greater Rift Keystones.


Wand of Woh

Orb of Infinite Depth

Tal Rashas Elements

Elemental Exposure


  • Put together the core items and acquire the full Tal Rasha's Elements set.
  • Find an Elite to kill as soon as you enter a Rift.
  • Ride on your In-Geom procs letting your Wand of Woh blasts everything.
  • Enjoy the soothing sound of never-ending Explosive Blasts casts!



Written by sVr.
Updated by Chewingnom.


  • 11 February 2023
    Updated for Season 28 / Patch 2.7.5.
  • 5 August 2022
    Updated for Season 27 / Patch 2.7.4.
  • 20 March 2022
    Updated for Season 26 / Patch 2.7.3.

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