Disclaimer: This guide is the Season 27 Guide for the N6GoD4 Build which does not exist anymore due to the Natalya's Vengeance rework. For up-to-date Natalya guide, go to the Natalya Spike Trap Guide!
The Gears of Dreadlands Hungering Arrow GoD Demon Hunter made its entry during Season 21 and immediately surged to the top of all builds in the game, especially in solo pushing. This has been adjusted in patch 2.7.0 with a cap (max. 4) to the amount of pierces the arrow is allowed to do, but it remains an absolute powerhouse for farming.
Although using the dedicated main set for the Hungering Arrow build is more effective, it is possible to combine its (4) Bonus with the Natalya's Vengeance (6) Bonus that has a similar damage multiplier. This way you can achieve the same excellent mobility with slightly less damage and create an all-around setup for T16 farming and one of the best builds to push the Natalya's Vengeance leaderboard.
The build focuses on Strafe and Hungering Arrow to deal damage, which is done semi-automatically by hitting targets around you. The core of the build is the Gears of Dreadlands (4) Bonus that will automatically fire your last used Primary whenever you hit an enemy with Strafe. This allows you to deal damage while moving. The (2) Bonus gives you Momentum, a stacking Movement Speed and Damage buff. This bonus stacks up to a total of 160% Movement Speed letting you literally fly through the rifts while destroying everything in your path. Rain of Vengeance will be needed to activate the Natalya's Vengeance damage buff.
The build and gameplay itself are easy to learn. However, when it comes to optimizing the setup (especially in solo pushing), there are a lot of details and intricate mechanics to consider. Make sure to check out the Mechanics section below to catch all the important information.
Combines two sets ✔
Strong season starter ✔
Great solo farming build ✔
Fast and smooth gameplay ✔
❌ Complicated mechanics
❌ Hits a brick wall in pushing
❌ No direct targeting possible
❌ Lacks massive AoE potential
- 5 pieces of the Natalya's Vengeance set including Ring and Weapon are required. The (6) Bonus gives us 60% damage reduction and a 14,000% damage bonus after using Rain of Vengeance.
- 3 pieces of the Gears of Dreadlands set including Shoulders are required to automate Hungering Arrow casts while providing great bonuses: x3 damage through the (2) Bonus and the (4) Bonus that can be roughly counted as a x2-2.5 multiplier due to effectively providing hidden extra Attack Speed. Finally, the set gives you 60% damage reduction and up to 160% Movement Speed while using Strafe.
- Ring of Royal Grandeur is needed to combine both sets.
- The Ninth Cirri Satchel is the core legendary item of the build, adding 100% pierce chance to Hungering Arrow (up to 4 times) as well as an up to 600% multiplicative damage increase.
- Hunter's Wrath is another high-value DPS item, providing a 30% Attack Speed bonus to your Primaries (which makes keeping up Momentum stacks easier) as well as another 200% multiplicative damage bonus.
- Dawn can be either worn or cubed, depending on how well your quiver rolled. It will help you to reach permanent Vengeance uptime.
- Depth Diggers provide another 100% multiplicative damage increase to Hungering Arrow.
- Squirt's Necklace is a powerful amulet giving up to 100% extra damage if you avoid being hit or have a Shield Pylon.
Global Stat Priorities
The most important for almost any DH build is reaching permanent Vengeance uptime. This is achievable through the 65% Cooldown Reduction effect provided by Dawn and having 37% Cooldown Reduction on your character. You will always use Flawless Royal Diamond in your helmet slot, 10% from Paragon Points and 8% on your Shoulders. The rest will typically be rolled on your Weapons (especially if dual wielding), or your Gloves + Quiver (if using one Weapon). If you are wearing a Dawn and it has less than 64-63% on the legendary affix, you should consider adding a 4th Cooldown item to make up for it, as any lower will leave you with a significant gap in your Vengeance uptime.
This build uses specific Attack Speed Breakpoints for optimal damage output depending on your Weapon, due to the Gears of Dreadlands (4) Bonus (see Mechanics).
Aside from that, stack damage stats wherever possible, especially Crit stats, Cold Damage, Hungering Arrow Damage, and lastly Area Damage in this order of priority. For your defensive stats you need to focus on increasing the your raw toughness value. Since almost all of your recovery is based on percentage-based healing from Simplicity's Strength there's no reason to prioritize mitigation over health pool. Physical Resistance is also extremely useful, as you will generally move very close to your enemies and most of the incoming damage is of that type. Because of that, you should always use Flawless Royal Diamond in your Chest and Pants sockets.
Assembling the Build
1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2. Gather 5 pieces of the Natalya's Vengeance set (including Ring and Weapon) and 3 pieces of the Gears of Dreadlands set (including Shoulders). Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
3. Complete Act 1 Bounties to acquire Ring of Royal Grandeur which is needed to combine the two sets.
4. Gamble from Kadala in this order:
- 5 pieces of the Natalya's Vengeance and 3 pieces of the Gears of Dreadlands sets
- The Ninth Cirri Satchel
- Hunter's Wrath
- Depth Diggers
- Nemesis Bracers, Warzechian Armguards and Wraps of Clarity
- Convention of Elements and Rechel's Ring of Larceny
5. Craft using Recipe 3 in Kanai's Cube in this order:
- Hand Crossbows to get Dawn and Natalya's Slayer
- Amulets to get Squirt's Necklace and The Flavor of Time
- Anything from the Gamble list in Step 3 that you haven't already acquired.
6. Do Bounties to acquire other important items for this build:
- Act 2: Gloves of Worship
- Act 3: Avarice Band
- Act 4: Can drop any bounty item from any act
- Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny sets (for your follower)
7. At this point you can comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. It's better to spend your materials improving your set pieces, getting ancient weapon etc.
Item Stat Priorities
|Main-Hand||Natalya's Slayer||1. Damage Range|
2. Socket Ramaladni's Gift
3. Damage %
4. Cooldown Reduction
5. Area Damage
|Ideally, you want to get rid of the 25% Rain of Vengeance Damage Affix to get something useful.|
|Off-Hand||The Ninth Cirri Satchel||1. Critical Hit Chance|
2. Hungering Arrow Damage
3. Cooldown Reduction
4. Area Damage
|Dual-Wield||Dawn||1. Socket Ramaldni's Gift|
2. Cooldown Reduction
3. Area Damage
4. Damage %
5. Elite Damage
|The difference between dual-wielding and a single weapon is marginal. The former has slightly more Area Damage while the latter has slightly more raw DPS. In general, just go with the best available item and cube the other.|
|1. Socket Flawless Royal Diamond|
3. Critical Hit Chance
Gas Powered Automail Forearm
|1. Critical Hit Chance|
2. Critical Hit Damage
3. Area Damage
4. Cooldown Reduction
|Shoulders||Mechanical Pauldrons||1. Dexterity|
2. Cooldown Reduction
3. Area Damage
4. Resource Cost Reduction
6. All Resistance
|1. Sockets Flawless Royal Diamond|
4. Life %
5. Elite Damage Reduction
|Pants||Cold Cathode Trousers|
Depth Diggers (Cubed)
|1. Hungering Arrow damage|
2. Sockets Flawless Royal Diamond
|Boots||Natalya's Bloody Footprints|
Antique Vintage Boots
3. All Resistance
|Ring 1||Natalya's Reflection||1. Socket|
2. Critical Hit Chance
3. Critical Hit Damage
4. Damage Range
5. Area Damage
|Ring 2||Rechel's Ring of Larceny|
Avarice Band (A3 Bounties)
Convention of Elements
Ring of Royal Grandeur (A1 Bounties, Cubed)
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage
5. Damage Range
|Bracers||Wraps of Clarity|
|1. Cold Damage|
2. Critical Hit Chance
5. All Resistance
|Amulet||Squirt's Necklace||1. Socket|
2. Critical Hit Chance
3. Cold Damage
4. Critical Hit Damage
|Belt||Hunter's Wrath||1. Hungering Arrow damage|
4. Life %
5. All Resistance
|Potion||Bottomless Potion of Kulle-Aid||For breaking walls to pull enemies and increase DPS|
- Simplicity's Strength is the strongest DPS gem for Primary-based builds. It provides 100% multiplicative damage buff and a ton of recovery.
- Taeguk is a great offensive (up to 80% additive damage) and defensive (20% armor) choice for channeling builds.
- Bane of the Trapped is the third gem for optimal damage output, giving another 60% multiplicative damage against slowed enemies. You will mainly proc this effect from its aura and your follower.
- Other options include Boon of the Hoarder for T16 farming and Zei's Stone of Vengeance for Bounties. Since the build's single target damage is very high, Bane of the Stricken is not required to kill the boss even on high pushing tiers.
- Hungering Arrow Devouring Arrow is your main damage skill.
- Strafe is necessary to activate all the bonuses from the Gears of Dreadlands set, and it also serves as your main mobility skill. Only two runes on this skill are relevant: Rocket Storm adds a bit of DPS, Drifting Shadow a bit of Movement Speed.
- Rain of Vengeance Flying Strike will activate the huge Natalya's Vengeance (6) Bonus and freeze enemies, helping us to keep up Squirt's Necklace.
- Vengeance Dark Heart provides 40% damage and 100% toughness bonuses.
- None of the last 2 skill slots are mandatory, but there is a clear preference here: Smoke Screen — the strongest DH defensive skill that can also provide some mobility via the Displacement rune and Tactical Advantage or more uses from the Special Recipe rune.
- Preparation Focused Mind to provide more Discipline necessary to spam Smoke Screen.
- Ambush should always be included for the extra damage it provides.
- For any speedfarming activities, Tactical Advantage gives you even more mobility. Blood Vengeance can be useful for the extra resources, too.
- Cull the Weak is a great 20% damage multiplier against slowed enemies.
- Numbing Traps is a very strong defensive passive that can be used in pushing as Hungering Arrow Devouring Arrow procs it by default.
- Archery is useful for the extra 5% Critical Strike Chance if you want an offensive setup.
- Awareness helps you out in tough times and saves you from dying.
- Single Out, Hot Pursuit or Perfectionist can be added depending on preference.
|1. Movement Speed||1. Critical Hit Chance||1. All Resistance||1. Area Damage|
|2. Dexterity||2. Critical Hit Damage||2. Life %||2. Resource Cost Reduction|
|3. Vitality1||3. Cooldown Reduction||3. Armor||3. Life per Hit|
|4. Attack Speed||4. Life Regeneration||4. Pickup Radius|
1 Add a bit of Vitality if you feel too squishy (a total of 800,000 Life is recommended).
Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:
- The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
- Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
- Guardian's Jeopardy (2) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
- Followers share 20% of their Experience, Magic and Gold Find stats with you.
- Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
- With Enforcer equipped on the player it's much easier to keep followers alive even without an immortality relic. The 90% damage reduction counts for them, too.
- Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
- Followers never deal significant damage; you’re on your own to clear the content.
GR Pushing Scoundrel
For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.
Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress.
Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.
- The Flavor of Time: For double duration on Pylons.
- Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
- Avarice Band: For the insane pickup radius.
- Ring of Royal Grandeur: To complete our sets.
- Gloves of Worship: For 10 Minute Shrine Buffs.
- Sage’s Journey: For double Death’s Breaths.
- Cain’s Destiny: For 25% more Greater Rift Keystones.
The build is overall fairly easy to play once you understand the core concept.
- Cast Rain of Vengeance once every 10 seconds to activate Natalya's Vengeance. Spamming the skill is unnecessary and results in a DPS loss.
- Keep your Momentum stacks (from the Gears of Dreadlands (2) Bonus) high by attacking with your Hungering Arrow at least 5 times at the start of a run, and then refresh it back to 20 (maximum) whenever you reach 17. This will ensure the highest possible DPS and mobility from the buff.*
- Keep up Vengeance at all times to gain its damage and toughness buffs (activate once every 20 seconds).
- Pull enemies close together and position yourself nearby while channeling Strafe.
- Hold down Strafe at all times when you want to attack, and then press Hungering Arrow for individual attacks to gain Momentum stacks. Make sure you don't drain yourself of Hatred when no enemies are around (happens especially in Bounties and Nephalem Rifts when you have big empty spaces).
- Use Smoke Screen to protect yourself and for mobility.
- When using Squirt's Necklace, play a bit more defensively to keep up the damage buff better whenever you are fighting easy enemies.
* Momentum stacks are somewhat buggy and don't always give you the stacks even after you attack. Keep an eye on your buff bar to see when that happens and shoot another Hungering Arrow.
The build is very tanky for Demon Hunters and is a great choice choice for Hardcore players. You have permanent immunity to Crowd Control effects and high mobility to get out of dangerous situations with ease when you have to. Don't forget to use the Awareness passive at all times!
Important: When fighting Dune Dervishes (spinners) or Sand Dwellers you can easily oneshot and kill yourself from your barrage of Hungering Arrows. There is absolutely no way to survive an incoming reflected hit from your own attacks when these monster types use their abilities, so always keep an eye out for them. The first type can spawn as minions from Nemesis Bracers, so you will encounter them very frequently. While they are spinning or have their reflect shield active, make sure to stay at a distance or even stop shooting!
Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!
Due to the Gears of Dreadlands bonuses, this setup constitutes a great Torment farming build due to it's incredible Movement Speed (with 160% bonus baked into the 2-piece set), really high damage and ability to deal damage while moving. The great advantage when using Natalya's Vengeance is combining it with Cain's Destiny while playing in groups and still being able to finish the Rift Guardian in mere seconds by just swapping 3 items!
The idea here is to stack lots of movement speed while still being able to kill most big enemies quickly as you pass by. To achieve this, we use the whole arsenal: Boon of the Hoarder, Tactical Advantage and Rechel's Ring of Larceny (try to get Fear on Hit on your helmet, weapon and quiver). Your follower assists you with Avarice Band, Nemesis Bracers, The Flavor of Time, Sage's Journey and Cain's Destiny. Blood Vengeance will help you spam your mobility skills without stacking too much Resource Cost Reduction.
Cast Rain of Vengeance once every 10 seconds. Keep up Momentum at 17 or more, spam your mobility skill Smoke Screen Displacement and Strafe away! You don't have to wait until enemies are dead, Hungering Arrows will continue to fly around for a few seconds after you're gone; just make sure to keep an eye out for star icons on the minimap.
In groups you have to change your setup slightly due to the missing follower. Nemesis Bracers needs to be equipped. We also drop Rechel's Ring of Larceny for Avarice Band.
If you want to maximize your Greater Rift Keystone farming efficiency in groups where you have to kill the Rift Guardian, you can do the "Cain's Swap" when the boss spawns. For this you will keep a Convention of Elements (socketed with Bane of the Trapped) and two pieces of Cain's Destiny that replace 2 of your GoD pieces in your inventory and kill the Rift Guardian by manually casting Hungering Arrow. As the Convention of Elements cycle will start on the Cold element, you want to equip it exactly when you are ready to attack the Rift Guardian. 25% extra keys will easily compensate for the small trouble and boost your group-farming efficiency significantly!
At high Paragon (3000+), you can also play the same setup with the Hungering Arrow Shatter Shot Lightning rune for better AoE clear. Remember to change the elemental bonuses on your items too.
Gears of Dreadlands is among the top Bounty builds in the game and competitive with UE Multishot DH due to its insane mobility. Since this setup works almost the same, it can also be used, but your main priority is to transition to the full GoD DH as soon as possible.
This Bounty build tries to maximize Movement Speed more than anything. For that we have a whole host of skills and items: Displacement, Hot Pursuit, Warzechian Armguards and Rechel's Ring of Larceny.
Cast Rain of Vengeance once every 10 seconds. Refresh your Momentum at 17 stacks, spam your mobility skill Smoke Screen Displacement and Strafe away! When you are teleporting to the next quest with mobs around, try to do it fast because the defensive buff from Gears of Dreadlands (4) Bonus only lasts 5 seconds.
If your damage is high, you can drop Zei's Stone of Vengeance for Wreath of Lightning to add some more speed. Arriving at your destination quickly is great but useless if you can't kill anything.
Be aware that this build deals only Cold damage and you might encounter a particular Cold-immune monster in the "Demon Cache" bounty in Act 5 (Battlefields of Eternity). Switch your Hungering Arrow rune for that one.
This is the setup described in the main sections of the guide. It has strong similarity with the full Gears of Dreadlands build and mostly lacks the flexibility in items & skills and some damage in comparison. The same setup described here will also be used for Greater Rift Speedfarming. The main purpose of this build is to get ranked on the Natalya's Vengeance set leaderboard if you denounce the Natalya Rapid Fire build.
This setup focuses on maximizing damage output and toughness: We use Convention of Elements, Wraps of Clarity and an array of powerful offensive or defensive passives.
Cast Rain of Vengeance once every 10 seconds. While preparing a pull, don't freeze enemies that you want to gather up and throw it into a random empty corner instead. Only once everything is grouped up you should cast Rain of Vengeance directly into the gathered enemies. Use your Convention of Elements rotations and mow everything down during the Cold cycle. Jump into Oculus Rings when you see them to boost your damage. Protect your Squirt's Necklace as much as you can by using Smoke Screen and Flying Strike with the right timing.
If you are struggling with resources or survivability, replace Archery with Perfectionist or Awareness.
Hungering Arrow Devouring Arrow
- Due to The Ninth Cirri Satchel this skill will pierce up to 4 times, but is not guaranteed to do so when no enemies are in its path.
- The maximum travel distance is 120 yards total or 90 yards distance from the starting point.
- The arrow will periodically turn around and seek out a new nearby target.
- The Devouring Arrow rune adds a 70% damage increase stacking additively with itself that is multiplicative to the base damage (First hit = 100%, second hit = 170%, third hit = 240%, fourth hit = 310%, fifth hit = 380%).
- Devouring Arrow momentarily Chills the enemy hit with no duration, applying the Numbing Traps debuff. This Chill happens after the damage and does not activate Cull the Weak or Bane of the Trapped.
Momentum: Gears of Dreadlands (2) Bonus
- Using Hungering Arrow will provide a 4 second Momentum buff.
- 5 successive casts will provide the maximum bonus (20 seconds).
- Each stack/second left adds 8% Movement Speed and 10% multiplicative damage for your Primary skills.
- There are some bugs that sometimes prevent you from getting a Momentum stack— just cast it again.
Gears of Dreadlands (4) Bonus and Attack Speed
“All hope abandon, ye who enter here.”— Dante Alighieri, The Divine Comedy
- Strafe will fire your last used Primary skill when it hits an enemy.
- This effect can occur once every 9 frames (game runs at 60 FPS, max. 6.67 procs/s).
- Rockets from Rocket Storm can proc it too when the Cooldown is ready (using that rune can increase your DPS by a small amount). The ground effect from Icy Trail can not.
- Projectiles generated from the set gain full effects of Hatred generation, Area Damage and proc coefficients.
Since Strafe only fires a Primary when it hits an enemy, rather when it spawns a projectile, its relationship with Attack Speed is complicated.
As a channeled skill, Strafe shoots projectiles at an accelerated rate. The main breakpoints important for GoD DH are:
- 10 FPA - Used for Crossbows without any Attack Speed rolls
- 9 FPA - Best for Crossbows with 1 Attack Speed roll or for Bows (you can have max. +19% Attack Speed including your Quiver, so you have to remove it from Paragon Points). When at this Breakpoint, you want to stay inside the pull for optimal Primary generation from the (4) Bonus
- 8 FPA - Avoid this breakpoint at all costs
- 7 FPA - Typical breakpoint for One-Handed/Dual-Wield setups
- 6 FPA - If you happen to get some Attack Speed on your gear with a One-Handed Weapon, you can consider this one, but it barely adds any DPS and can cause Hatred issues in speedruns
- 5 FPA - Don't try to reach this one, too much investment
Here is the table. The values given are ranges between one breakpoint to the next. Here we have a typcial dual-wielding character with 2.00 APS at the 7 FPA breakpoint, which ranges from 1.8751 to 2.1428 APS:
First, we consider the situation where each Strafe projectile hits an enemy exactly when it spawns (this actually happens when you are inside the mob's hitbox). Then the result is pretty clear: for Breakpoints of 9 frames and slower, you get a Primary on every tick of Strafe, and for faster breakpoint you get a Primary on every other tick.
You can see that at the 9 frames Breakpoint, you reach the theoretical maximum "Attack Speed" of 6.67 attacks per second. For that reason, you play this build in melee when you equip a Two-handed Weapon. With Hand Crossbows, there is no reasonable way to lower your Attack Speed enough to do this and the waiting time between procs allows you to move around enemies more freely without losing much damage.
To calculate the amount of shots per second, everything gets a lot more complicated when you are not in melee range. Strafe still continues to spawn projectiles at a steady rate depending on your Breakpoint, but now each projectile hits an enemy after some delay. That delay is dependent on the distance between you and the closest enemy and that distance changes when you or the monsters move.
Because of that, instead of trying to spawn a Primary every X frames, you try to spawn it every X frames + small, essentially random, delay. Using Rocket Storm rune adds extra (quasi random) points in time where a Primary can potentially spawn, effectively increasing DPS by about 5% at all Breakpoints. All this randomness makes it impossible to predict how many Primaries per second will be actually spawned depending on your Attack Speed. The following results were obtained experimentally, by Strafing for a minute around 15-20 mobs and then counting all the Hungering Arrows fired.
Note, that for 6-8 frames Breakpoints, these values are higher than what you get when sitting on top of mobs, so to maximize your DPS, while playing with Hand Crossbows, you should stay outside of the pull. To increase your DPS further, you should also weave in manual Hungering Arrow casts as much as possible, around 2 per second. When done with the right timing, you will barely lose automatically fired projectiles from your (4) Bonus and improve your overall rate of fire.
In cases where you run with Bane of the Stricken things are equally complicated. When you hit an enemy with a skill that has greater than zero proc coefficient you apply a stack of Bane of the Stricken to them, and the gem itself goes on Cooldown equal to 0.9 divided by that skill's Attack Speed. Now in typical GoD build you have a lot of skills all hitting the boss at the same time:
- Vengeance cannons: a normal skill
- Vengeance rockets: also normal skill
- Hungering Arrows: a normal skill with separate x1.3 Attack Speed multiplier from Hunter's Wrath
- Strafe: a channeling skill with 4.0 speed coefficient
- Rocket Storm's rockets: a channeling skill with 2.0 speed coefficient
All these attacks hit the boss with high frequency and in completely random and uncontrollable order. For that reason Stricken/second values were also obtained experimentally to compare 2h and 1h setups:
- 1.54 APS (9 frames Strafe breakpoint): 2.24 stacks/second
- 2.08 APS (7 frames Strafe breakpoint): 3.25 stacks/second
On high tiers this produces much faster boss fights with one-handed weapons as your damage done rises faster than with slower Weapons. Luckily, this is not an issue anymore as Bane of the Stricken is not required to kill the boss.
- Reach the necessary Cooldown Reduction for permanent Vengeance (37% with a perfect Dawn).
- Always cast Rain of Vengeance at least once every 10 seconds to gain your set bonus.
- Get the Momentum buff to 20 and keep it above 17 at all times by using your Hungering Arrow.
- Use Strafe the rest of the time to move and DPS.
- Activate your defensive skills where necessary.
We hope you enjoyed this guide! This build can be a great season starter and helpful for the extra keys in T16 and strong for placing on the Natalya's Vengeance leaderboard. If you're looking for a stronger endgame version of this setup, take a look at the GoD DH guide!
Written by wudijo with insights and help from Northwar.
Reviewed by Northwar & Raxxanterax.
Archived for Season 28 / Patch 2.7.5 due to Natalya Set Rework.
Updated for Season 27 / Patch 2.7.4.