
Introduction
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Welcome to LoD Tempest Rush Monk guide! Turns out having one skill with significantly stronger supporting legendaries than all the others pushes that one build to the top of all the leaderboards.
Compared to Set versions of this build, Legacy of Dreams is dead last in terms of damage, beaten even by the Inna's Mantra set. It does have a significantly stronger version that utilizes Shi Mizu's Haori, but it's quite difficult to execute. That one can compete with Patterns of Justice for the title of the second strongest Tempest Rush build, but stays couple of tiers behind Monkey King's Garb.
In terms of speed GRs nothing comes close to Patterns of Justice, and LoD is no exception. It is however, an excellent Nephalem Rift build: just throw in In-Geom and Dashing Strike and you're good to go. Follower changes in Season 23 allow every build to include Cain's Destiny and Sage's Journey which is especially useful for LoD builds.
A combination of smooth gameplay and devastating damage make this build a very fun and competitive. Let's dive in and learn what makes it so great!
Spin To Win ✔
Kills Trash And Bosses ✔
Incredible All-Around Build ✔
Gigantic Icy Bombs Of Damage ✔
❌ Difficult to Gear
❌ Struggles In Low Density
❌ Requires Resource Management
❌ Wormholes and Trees Make You Cry
Core Setup
Items
- Won Khim Lau gives 600% damage and causes Tempest Rush to cast Cyclone Strike.
- Cesar's Memento increases damage to enemies that are blinded, stunned or frozen by 800%.
- Balance gives 600% damage to Tempest Rush and 100% Critical Hit Chance if it hits 3 or less enemies (awesome for killing the Rift Guardian).
- Mantle of Channeling gives 25% multiplicative damage and 25% damage reduction.
- Lefebvre's Soliloquy gives 50% damage reduction and is activated by Won Khim Lau for free.
- Stone Gauntlets give 250% increased Armor with no downside thanks to Epiphany.
- The Laws of Seph provides the Spirit necessary to keep channeling Tempest Rush.
- Convention of Elements triples our damage thanks to its synergy with the Flurry rune.
- Obsidian Ring of the Zodiac lets us reset all our cooldowns.
- Squirt's Necklace provides between 20% and 100% increased damage thanks to Serenity.
- Stone of Jordan lets us use Lightning Damage roll on Won Khim Lau and also gives some Elemental and Elite damage.
- Hexing Pants of Mr. Yan provide 25% additive damage and Spirit generation.
Season 28 Altar of Rites
Season 28 brings a brand new progression feature called the Altar of Rites that grants tremendous powers to your entire account in exchange for sacrifices. It requires you to farm Bounties, kill the Ubers, craft the Staff of Herding, and more. Completing all 26 of these tasks, along with sacrificing 6 Primal Ancients grants you unbelievable Damage, Defense, Quality of Life, Increased Drops, 3 Potion Super Powers, and the juicy Wings of Terror. Read the full guides on Unlocking the Altar and the Altar Mechanics by Raxxanterax and Chewingnom to learn everything about this fantastic Season!
Note: The suggested path assumes you are playing Solo and used the Challenge Rift Cache to help you level up.
Optimal Path
Node 2: Choose Anointed to gain a full set of 70 yellows from level 18-70!
Node 6: Rush to gain double Bounties to help unlock other Nodes in the Altar.
Node 7: Take Vigor to help your build sustain its resources.
Nodes 8-14: These are the last Nodes you can gain until the Challenge Rift resets. Take at least 1 Node at the bottom of each path to unlock all 3 Potion Super Powers. Pick up the Mirror Node at the top for a colossal 41% extra XP all season. Remember to unlock Father once you clear GR70 solo and have your first Primal!
Nodes 15-26: Pick up the final Quality of Life, Damage, and Defense Nodes (in that order) to finish the Altar.
Potion Super Powers: Take Father first, then Mother, and finally Mortal.
Disclaimer: The Mortal and Mother Potions require you to salvage 2 and 3 Primals respectively. Unlock them as soon as you have those materials as they don't cost a point!
Use the Scroll Bar to see Altar Progression
Global Stat Priorities
Stack about 55% Cooldown Reduction to reset your Epiphany in time. One or two Resource Cost Reduction rolls help with Spirit management but they are not required. Get at least one Life per Hit roll (Weapons and Bracers) for recovery. Aim to get All Resistance on your Pants and Boots and Secondary Resistances for Harmony passive on all other pieces. Our offensive priorities are: Lightning Damage > Tempest Rush damage > Critical Hit Chance > Critical Hit Damage ~ Damage Range > Area Damage.
Assembling the Build
1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2. This is a Legacy of Dreams build and its success is heavily dependent on this gem's rank. The first order of business is to equip a(n ancient) Legendary or Set item in every slot to take advantage of its power. Make sure to not have any Set Bonuses equipped or the gem will be nullified and you will deal no damage! Farm speed Greater Rifts (in under 5 minute clears) to find the items and level your gems as high as possible.
3. Gamble from Kadala in this order:
- Cesar's Memento and Nemesis Bracers
- Goldwrap
- Mantle of Channeling
- Hexing Pants of Mr. Yan
- Leoric's Crown
- Ice Climbers
- Stone Gauntlets
- Tyrael's Might
4. Craft using Recipe 3 in Kanai's Cube in this order:
- Fist Weapons to get Won Khim Lau
- Daibos to get Balance
- Create a level 1 Demon Hunter and upgrade 1-Handed Swords to get In-Geom
- Rings to get Obsidian Ring of the Zodiac, Convention of Elements and Stone of Jordan
- Anything from the Gamble list in Step 3 that you haven't already acquired.
5. Do Bounties to acquire several important items for this build:
- Act 2: Gloves of Worship (for your follower)
- Act 3: Avarice Band
- Act 4: Can drop any bounty item from any act
- Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny sets (for your follower)
6. At this point you can comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapons etc.
7. Use Primordial Ashes in Kanai's Cube with the new Curiosity of Lorath Nahr recipe to obtain a free Crafted Primal Ancient. Since you can only equip one of them, choosing the right item to focus matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend getting one of the following items:
- Won Khim Lau
- Cesar's Memento
- Squirt's Necklace
Item Stat Priorities
SLOT | ITEM | STAT PRIORITY |
Main-Hand | In-geom Pig Sticker Balance (Cubed) | 1. Damage Range 2. Socket Ramaladni's Gift 3. Cooldown Reduction 4. Area Damage 5. Life per Hit 6. Damage % |
Off-Hand | Won Khim Lau | 1. Damage Range 2. Socket Ramaladni's Gift 3. Cooldown Reduction 4. Area Damage 5. Life per Hit 6. Damage % |
Helm | The Laws of Seph Leoric's Crown | 1. Tempest Rush Damage 2. Socket Flawless Royal Diamond 3. Critical Hit Chance 4. Dexterity |
Gloves | Stone Gauntlets | 1. Cooldown Reduction 2. Critical Hit Chance 3. Critical Hit Damage 4. Area Damage |
Shoulders | Mantle of Channeling Lefebvre's Soliloquy | 1. Cooldown Reduction 2. Area Damage 3. Resource Cost Reduction 4. Dexterity |
Chest | Tyrael's Might Shi Mizu's Haori | 1. Sockets Flawless Royal Diamond 2. Dexterity 3. Elite Damage Reduction 4. All Resistance 5. Vitality |
Pants | Hexing Pants of Mr. Yan | 1. Dexterity 2. Sockets Flawless Royal Diamond 3. All Resistance 4. Vitality |
Boots | Ice Climbers Irontoe Mudsputters | 1. Tempest Rush Damage 2. Dexterity 3. All Resistance 4. Vitality |
Ring 1 | Convention of Elements Avarice Band (A3 Bounties) Obsidian Ring of the Zodiac (Cubed) | 1. Socket 2. Area Damage 3. Critical Hit Chance 4. Damage Range 5. Critical Hit Damage |
Ring 2 | Stone of Jordan | 1. Socket 2. Lightning Damage 3. Critical Hit Chance 4. Elite Damage |
Bracers | Cesar's Memento Nemesis Bracers Warzechian Armguards | 1. Lightning Damage 2. Critical Hit Chance 3. Dexterity 4. Life per Hit |
Amulet | Squirt's Necklace | 1. Socket 2. Lightning Damage 3. Critical Hit Damage 4. Critical Hit Chance |
Belt | The Witching Hour Goldwrap | 1. Critical Hit Damage 2. Attack Speed 3. Dexterity 4. Vitality |
Potion | Bottomless Potion of Rejuvenation | To gain additional resources when you need them |
Gems
- Legacy of Dreams is the core of the build providing up to 9,750% increased damage and 52% damage reduction.
- Bane of the Trapped provides 60% increased damage to slowed enemies.
- Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
- Bane of the Stricken gives up to 2.3% increased damage on successive attacks against the same target. We'll need this gem if we want to solo push to kill the Rift Guardian.
Skills
- Tempest Rush Flurry is our damage dealer that blows up everything around us when we choose to release it. We will channel this skill until we have 100 stacks of Flurry to unleash an icy explosion of death.
- Epiphany Desert Shroud gives 50% damage reduction, crowd control immunity and allows us to teleport to monsters with our melee attacks.
- Blinding Flash Faith in the Light gives us 29% additive damage, activates our Cesar's Memento, and refills our Spirit globe thanks to The Laws of Seph.
- Mantra of Salvation Agility gives 20% all resistance and 35% dodge.
- Way of the Hundred Fists Blazing Fists is used to proc Mythic Rhythm.
- Serenity Ascension makes you immune to damage and crowd controlling effects for 4 seconds, letting us build a couple of Squirt's Necklace stacks.
Passives
- Beacon of Ytar gives 20% Cooldown Reduction to keep Epiphany up.
- Seize the Initiative gives 30% Attack Speed when hitting enemies above 75% health.
- Mythic Rhythm provides a 40% multiplicative damage increase.
- Harmony gives 40% of Secondary Resistances on items to All Resistance.
- The Guardian's Path gives us 35% dodge. It replaces Harmony when we don't have enough Secondary Resistance rolls.
- Near Death Experience is used in Nephalem Rifts to prevent accidental oneshots.
Paragon Points
Core | Offensive | Defensive | Utility |
1. Movement Speed | 1. Cooldown Reduction | 1. All Resistance | 1. Area Damage |
2. Maximum Spirit | 2. Critical Hit Chance | 2. Life % | 2. Resource Cost Reduction |
3. Vitality1 | 3. Critical Hit Damage | 3. Armor | 3. Life per Hit |
4. Dexterity | 4. Attack Speed | 4. Life Regeneration | 4. Pickup Radius |
1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).
Follower
Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:
- The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
- Follower’s powers are based on their main stat (maxed at 25.000, but they have a 2.5x multiplier so you only need 10.000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
- Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
- Followers share 20% of their Experience, Magic and Gold Find stats with you.
- Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
- Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
- Followers never deal significant damage; you’re on your own to clear the content.
Select Follower
T16 Enchantress
GR Pushing Scoundrel
GR Pushing Enchantress
For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.
Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress.
Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.
Key Items:
- The Flavor of Time: For double duration on Pylons.
- Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
- Avarice Band: For the insane pickup radius.
- Ring of Royal Grandeur: To complete our sets.
- Gloves of Worship: For 10 Minute Shrine Buffs.
- Sage’s Journey: For double Death’s Breaths.
- Cain’s Destiny: For 25% more Greater Rift Keystones.
Gameplay
The entire gameplay revolves your Convention of Elements. Generally you should follow this rotation:
- Cast Epiphany every 15 seconds. If you can't reset its cooldown in time, use Serenity to cover the gap.
- Use Blinding Flash each time your Spirit dips below 1/3 of the globe. Be careful to never run out as that will stop your channel and you will lose Flurry stacks.
- Hold down Tempest Rush.
- At the end of Physical use Serenity and Blinding Flash and try to kill a low HP monster to spawn an Oculus Ring.
- Move into Oculus if it spawned, and just before Serenity expires use Blinding Flash again and release Tempest Rush.
- Hit something 3 times with Way of the Hundred Fists to activate Mythic Rhythm. You can Epiphany teleport to a far away mob if staying inside the pull is dangerous.
- Start channeling Tempest Rush again.
You should always have either Epiphany or Serenity active. Any form of crowd control (Jailer, Frozen, Vortex, Knockback, Nightmarish) fill interrupt your Tempest Rush making you lose Flurry stacks! Wormhole and root attack from Tree elites will do so even if you are CC immune! One or two Wormholes on an open map you can usually dodge, but Trees must always be skipped.
Hardcore
Use Near Death Experience instead of Seize the Initiative or Harmony. If you want more toughness drop Stone of Jordan for Unity (don't forget to change your Elemental rolls to Cold if you do). Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!
Variants
Concept
This is a Tempest Rush monk build and simply throwing in In-Geom and Dashing Strike is enough to turn it into a top tier Nephalem Rift build. We use Epiphany Insight and Leoric's Crown with Flawless Royal Topaz to resolve all our resource issues. Cyclone Strike Wall of Wind on the bar automatically procs Cesar's Memento for us. We change the Tempest Rush rune to Electric Field for extra AoE. Finally we finish off the build with a bunch of movement speed and the standard T16 Gold package: Goldwrap, Boon of the Hoarder, Avarice Band.
Gameplay
The idea here is to fly as fast as possible from elite to elite, channeling Tempest Rush all the time. If we consistently kill elites and keep our In-geom up, we'll be able to spam our abilities permanently. You can use Dashing Strike to quickly move forward to find elites and move through bad maps.
- Spam Epiphany and Breath of Heaven.
- Cast Mantra of Healing every 2.5 seconds to protect your Squirt's Necklace buff.
- Hold down Tempest Rush to annihilate everything in sight!
Setups
When playing in groups, you need to cube Nemesis Bracers and replace Convention of Elements with Avarice Band. If you have enough damage, you can drop Bane of the Trapped for Molten Wildebeest's Gizzard. This lets your mantra finger relax a bit and you also gain 30% Movement Speed from Mantra of Conviction Annihilation.
Concept
In pushing build we take every little bit of damage we can get. The Witching Hour is the best belt as it has 7% Attack Speed and 50% Critical Hit Damage. Ice Climbers help us in case of Epiphany downtime and also come with free 10% reduced Cold damage. Tyrael's Might is used for 20% damage to Demons (there's a lot of demons in this Diablo game, you'd be surprised). Pig Sticker is the best choice for our second weapon because of extra primary affix and damage to Beasts and Humans.
Gameplay
Your damage rotation is described in detail in the section above. Look for an open map, create a big pack of monsters and slowly drag it through the rift by teleporting your follower forward after every rotation. Be careful when running ahead and not hitting any monsters! You don't get any Obsidian Ring of the Zodiac procs and risk losing Epiphany or running out of Spirit!
You need to be extra careful when taking a Speed Pylon. With more Attack Speed you drain Spirit much faster so you need to use Blinding Flash more often. Additionally you can lose your Flurry stacks if you move your mouse cursor too close to your character. Keep it at least 10 yards away at all times! If you are not confident in your ability to pull this off, skip the Pylon. It only gives about 18% DPS, so failing just one rotation out of 6 will end up being a net loss.
Setups
If you have less than 5 secondary resistance rolls, use The Guardian's Path instead of Harmony. If you cannot find a good Pig Sticker, Gift of Silaria or Odyn Son can be a suitable replacement.
If you are lacking survivability, change Pig Sticker for The Burning Axe of Sankis for 35% damage reduction. Another option here is using Unity instead of Stone of Jordan (don't forget to change your Elemental rolls to Cold).
If you want to fish for an Empowered Shrine proc from Father you can drop Obsidian Ring of the Zodiac and Stone of Jordan to play with Legacy of Nightmares + Taeguk. This setup gets about 30% more damage but it will also give you approximately 300% more pain in your hind quarters.
Video Guide
Mechanics
Tempest Rush Flurry
- Gains 5 stacks per second, with a cap of 100 stacks. This takes 20 seconds which is a full Convention of Elements rotation, which is why you must start channeling immediately after you detonate.
- If you stop channeling Tempest Rush for any reason, your Flurry stacks reset to 0. This includes being: knocked back, frozen, stunned, wormholed, jailed, or even unwanted teleports from Epiphany, which are usually caused when you approach monsters with a very large hitbox.
- The explosion scales with Attack Speed as a separate multiplier.
- Mythic Rhythm buffs the channeling damage and the final explosion regardless of how long you choose to channel.
- You lose all stacks if you try to Tempest Rush in place by moving your cursor close to the screen's center. The radius of the "dead zone" in the middle of your screen is proportional to your Movement Speed times your latency. If you have just 25% from Paragon and less than 100ms ping, then this zone will be just a few pixels wide and it's nearly impossible to hit it without specifically trying. But if you stack some Movement Speed (e.g. Warzechian Armguards, Speed Pylon) and/or play not in your home region, the "dead zone" can become quite large and force you to consciously avoid it.
Blinding Flash
- The blind lasts for 3 seconds if the monsters are not under diminishing returns. You can use it at the start of the Cold Convention of Elements cycle and wait until the very end to release your Tempest Rush because Cesar's Memento lasts for 5 seconds. In other words, the blind doesn't have to happen the instant you release your Flurry stacks, there is a window of time there you can sometimes use to your advantage, for example to spawn an Oculus Ring.
Summary
- Put together the core items and level up the Legacy of Dreams gem.
- Stack a bunch of Cooldown Reduction.
- Practice building and detonating your Flurry stacks on your Cold cycle of Convention of Elements.
- Climb the No Six Piece Set Leaderboards by gathering monsters together and burning them down with Area Damage.
Red screen means we're winning (:
Credits
Written by Northwar.
Reviewed by wudijo.
Changelog
Updated for Season 28 / Patch 2.7.5.
Updated for Season 27 / Patch 2.7.4.